Update table

This commit is contained in:
JonShard
2026-08-11 17:49:54 +02:00
parent c159d26d4e
commit e65243055c
3 changed files with 4 additions and 4 deletions
+3 -2
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@@ -384,14 +384,15 @@ func _refresh_display() -> void:
func _process(delta: float) -> void: func _process(delta: float) -> void:
_refresh_display() _refresh_display()
_place_order_if_player()
SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
if not NetworkManager.owns_world(): if not NetworkManager.owns_world():
SweetLogger.error("Is not server, return") SweetLogger.error("Is not server, return")
return return
SweetLogger.error("Is server, UPDATING!!!")
if GameManager.game_state == GameManager.GameState.GAME_OVER: if GameManager.game_state == GameManager.GameState.GAME_OVER:
return return
_place_order_if_player()
# If build mode, set, exit loop, be idle # If build mode, set, exit loop, be idle
if GameManager.game_state == GameManager.GameState.BUILDING and not _state == TableState.IDLE: if GameManager.game_state == GameManager.GameState.BUILDING and not _state == TableState.IDLE:
+1 -1
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@@ -6,7 +6,7 @@
- pickables being picked up is not RELIABLY synced - pickables being picked up is not RELIABLY synced
- sounds played on pickable in new script / node, when collides or picked_up or dropped, server tells clinetns with RPC to play sound - sounds played on pickable in new script / node, when collides or picked_up or dropped, server tells clinetns with RPC to play sound
- Contaioner / plate sometimes doesn't sync to clients that it picked someting up. - Contaioner / plate sometimes doesn't sync to clients that it picked someting up. Only when client moves a plate near a hamburger that is in a station,
-1
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@@ -1 +0,0 @@
uid://be8o8m6xpp3kc