Files
VRyHungry1/global/debug/move_windows.gd
T
2026-08-11 11:02:20 +02:00

21 lines
834 B
GDScript

extends Node
func _ready() -> void:
if OS.has_feature("editor"):
# Force subwindows to be native OS windows instead of embedded viewports
get_tree().root.gui_embed_subwindows = false
get_tree().create_timer(0.05).timeout.connect(_position_window)
func _position_window() -> void:
var is_server: bool = OS.get_cmdline_args().has("--server")
var screen_rect: Rect2i = DisplayServer.screen_get_usable_rect(DisplayServer.window_get_current_screen())
@warning_ignore("integer_division")
var window_width: int = screen_rect.size.x / 2
var window_height: int = int(screen_rect.size.y * (2.0 / 3.0))
DisplayServer.window_set_size(Vector2i(window_width - 10, window_height))
if is_server:
var x_pos: int = screen_rect.position.x + window_width
DisplayServer.window_set_position(Vector2i(x_pos, screen_rect.position.y))