23ec41c1d6
Adds test/multiPlayerTest.tscn plus a driver that runs the kitchen flow across two game instances: grab/drop, dirt station, sink washing, hob cooking, counter combining and plating. Runs headless (run_mp_test.ps1), in two visible windows (run_mp_test_windowed.ps1), or by hand with keyboard controls (play_mp_test.ps1). 108 checks, exits non-zero on failure. After every step both peers snapshot every item's position and rendered state and the server diffs them. Targeted assertions only look at the thing a step touched, which misses desyncs elsewhere - that audit is what caught the last bug below. Bugs found and fixed: - net_pickable: apply_held_state() only wrote `enabled` in its non-authority branch, so once a client grabbed an item every other peer set enabled=false and regaining authority never restored it. The server could then never pick that item up again, and a station would "snap" it (emitting has_picked_up, so a plate still got marked dirty) while pick_up() bailed out on the disabled item - leaving the zone holding an item with no grab driver. - network_manager: station gating only happened in the spawn path, so stations baked into a scene file kept running their snap zones on clients and grabbed items straight out of the local hand. Added gate_existing_stations(). - network_manager: despawn_item() only freed the server's copy. Items baked into a scene aren't tracked by the MultiplayerSpawner, so consuming one left a ghost on every client, which then blocked the station it sat in and got grabbed instead of its replacement. - network_manager: the snap-into-station decision read the server's own copy of the item position, but the reliable release RPC routinely overtakes the synchronizer's unordered position updates - so it acted on a stale position and teleported items back into the station they had just been carried away from. The releasing peer now sends its final transform and the server adopts it first. - container: contained_ids.append()/erase() mutate the array in place, which never fires the setter that rebuilds the plate's visuals. The peer that put food on a plate was the only peer that never redrew it; remote peers looked right because the synchronizer assigns there. Also null-guards XRServer.get_tracker() in the vendored xr-tools hand grab point, which threw on every successful grab without an XR runtime, and adds multiplayer_world.populate_from_layout so debug scenes can bake their own content instead of spawning the whole kitchen. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
180 lines
8.2 KiB
GDScript
180 lines
8.2 KiB
GDScript
extends MultiplayerSynchronizer
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## Networked sync component for a pickable item. Added as a child literally
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## named "NetPickable" (network_manager.gd's authority RPCs already expect
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## this) of every net-synced pickable, replicating its transform and held
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## state. Only the current multiplayer authority (the server while loose, or
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## whichever peer is holding it) actually simulates physics for the item;
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## every other peer freezes their local copy and just follows the synced
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## transform.
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## 0 = loose/server-simulated; otherwise the peer id currently holding it.
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## Replicated at spawn and on change so a late joiner sees the current holder.
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var net_held_by: int = 0: set = _set_net_held_by
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var _pickable: XRToolsPickable
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# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
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# RigidBody3D default of STATIC) — captured once so it can be restored when
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# this peer regains ownership, instead of getting stuck on whatever
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# apply_held_state() last forced it to while non-authority.
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var _original_freeze_mode: int
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# Same idea for the pickable's authored `enabled` flag, which the non-authority
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# branch of apply_held_state() clears while someone else is holding the item.
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var _original_enabled: bool
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func _ready() -> void:
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_pickable = get_parent() as XRToolsPickable
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if not _pickable:
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push_error("NetPickable must be a child of an XRToolsPickable")
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return
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_original_freeze_mode = _pickable.freeze_mode
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_original_enabled = _pickable.enabled
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_pickable.picked_up.connect(_on_picked_up)
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_pickable.dropped.connect(_on_dropped)
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# Deferred: the pickable root captures its own original_collision_mask/
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# original_collision_layer via @onready, which runs AFTER this child's
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# _ready() but BEFORE the root's _ready() body. Calling apply_held_state
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# synchronously here would freeze/mask the item before that capture runs,
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# permanently corrupting the "restore on drop" values.
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apply_held_state.call_deferred()
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func _set_net_held_by(value: int) -> void:
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var old := net_held_by
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net_held_by = value
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if old != value and NetworkManager.is_online():
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print("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
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_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
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])
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apply_held_state()
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## Puts the item in the right physics state for whether this peer currently
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## owns it. Called locally after net_held_by changes, and directly by
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## NetworkManager._set_item_authority right after an authority handoff.
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func apply_held_state() -> void:
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if not _pickable:
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return
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if not NetworkManager.is_online() or is_multiplayer_authority():
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# We own this item's simulation (offline, loose+server, or currently
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# holding it). If it's not actively in our own hand right now, make
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# sure it isn't still left frozen/collision-less from a previous
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# non-authority period (e.g. right after regaining authority when a
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# client released it) — while actually held, XRToolsPickable's own
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# pick_up()/let_go() already manage these fields, so leave those be.
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if not _pickable.is_picked_up():
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var changed := _pickable.freeze_mode != _original_freeze_mode \
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or _pickable.collision_mask != _pickable.original_collision_mask
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if changed and NetworkManager.is_online():
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print(
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"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
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_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
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_pickable.collision_mask, _pickable.original_collision_mask
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]
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)
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_pickable.freeze_mode = _original_freeze_mode
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_pickable.collision_mask = _pickable.original_collision_mask
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# Unlike freeze/collision (which XRToolsPickable manages itself while
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# held), `enabled` is only ever written by the non-authority branch
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# below, so it must be restored here or it stays false forever: once a
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# client grabbed this item, every other peer set enabled=false, and
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# regaining authority left it that way. On the server that silently
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# broke everything downstream — hands couldn't pick the item up again,
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# and a station snap zone would "snap" it (emitting has_picked_up, so
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# e.g. a plate still got marked dirty) while pick_up() bailed out on
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# the disabled item, leaving the zone holding an item with no grab
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# driver that then fell out of the station.
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if _pickable.enabled != _original_enabled:
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if NetworkManager.is_online():
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print("%s: reclaiming ownership, restoring enabled %s->%s" % [
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_pickable.name, _pickable.enabled, _original_enabled
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])
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_pickable.enabled = _original_enabled
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return
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# A net_held_by/position sync update can race ahead of the
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# authority-handoff RPC that's about to confirm a grab we just made
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# optimistically (they travel on different channels with no ordering
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# guarantee). Don't let a stale sync value yank an item out of our own
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# hand mid-grab — only an explicit force_release_item rejection, or
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# actually losing authority for real, should end a grab we initiated.
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if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
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if NetworkManager.is_online():
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print(
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"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
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_pickable.name, net_held_by
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]
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)
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return
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# Someone else owns it: stop simulating locally, just follow the sync.
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if _pickable.is_picked_up():
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if NetworkManager.is_online():
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print(
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"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
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_pickable.name, _holder_desc(), net_held_by
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]
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)
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_pickable.drop()
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if NetworkManager.is_online():
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print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
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_pickable.freeze = true
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_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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_pickable.collision_mask = 0
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_pickable.enabled = (net_held_by == 0)
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## Local hand grab (not a station snap zone, which is server-only): request
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## authority immediately so the throw/drop can be reconciled, but let the grab
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## happen instantly here rather than waiting on the round trip.
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func _on_picked_up(_p) -> void:
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var by := _pickable.get_picked_up_by()
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if not (by is XRToolsFunctionPickup):
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# e.g. a station snap zone grabbed it (server-side auto-snap, or the
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# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
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# player-initiated hand grab, so no authority request from here.
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if NetworkManager.is_online():
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print("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
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return
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if NetworkManager.is_online():
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print("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
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NetworkManager.request_item_authority_from(_pickable.get_path())
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func _on_dropped(_p) -> void:
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# Only forward if we're actually still the authority — a drop caused by
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# apply_held_state() losing authority (see above) must not re-report.
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if not is_multiplayer_authority():
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if NetworkManager.is_online():
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print("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
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return
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if NetworkManager.is_online():
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print("%s dropped, reporting release to server (lin=%s ang=%s)" % [
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_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
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])
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# Send our own final transform too: we were the authority until now, and the
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# server's copy may not have received our last position sync yet.
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NetworkManager.release_item_authority_from(
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_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity,
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_pickable.global_transform
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)
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## Human-readable description of what's currently holding this item on THIS
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## peer, for diagnosing desyncs between a hand's own "what am I holding"
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## bookkeeping and the item's actual grab state (see the snap-zone-grab race
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## in NetworkManager._try_snap_into_station for a real example).
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func _holder_desc() -> String:
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if not _pickable or not _pickable.is_picked_up():
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return "loose"
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var by := _pickable.get_picked_up_by()
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if not by:
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return "held(no grabber?)"
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if by is XRToolsFunctionPickup:
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return "hand(%s)" % by.get_path()
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if by is XRToolsSnapZone:
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var station := by.get_parent()
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return "zone(%s)" % (station.name if station else str(by.get_path()))
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return "other(%s: %s)" % [by.get_class(), by.get_path()]
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