226 lines
12 KiB
GDScript
226 lines
12 KiB
GDScript
extends MultiplayerSynchronizer
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## Networked sync component for a pickable item. Added as a child literally
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## named "NetPickable" (network_manager.gd's authority RPCs already expect
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## this) of every net-synced pickable, replicating its transform and held
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## state. Only the current multiplayer authority (the server while loose, or
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## whichever peer is holding it) actually simulates physics for the item;
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## every other peer freezes their local copy and just follows the synced
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## transform.
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## 0 = loose/server-simulated; otherwise the peer id currently holding it.
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## Replicated at spawn and on change so a late joiner sees the current holder.
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var net_held_by: int = 0: set = _set_net_held_by
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var _pickable: XRToolsPickable
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# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
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# RigidBody3D default of STATIC) — captured once so it can be restored when
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# this peer regains ownership, instead of getting stuck on whatever
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# apply_held_state() last forced it to while non-authority.
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var _original_freeze_mode: RigidBody3D.FreezeMode
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# Same idea for the pickable's authored `enabled` flag, which the non-authority
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# branch of apply_held_state() clears while someone else is holding the item.
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var _original_enabled: bool
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# Intent set by external game logic (e.g. a station enabling/disabling a tool),
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# independent of hold state. apply_held_state() is the sole writer of the
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# pickable's actual `enabled` property, so this is how other systems express
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# "should be enabled" without fighting that reconciliation every tick.
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var _tool_enabled: bool = true
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# Whether the "our own hand still holds this" guard has already been logged for
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# the current grab. apply_held_state() runs every network tick, so without this
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# the guard message repeats for as long as you hold the item.
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var _grab_race_logged := false
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func _ready() -> void:
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_pickable = get_parent() as XRToolsPickable
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if not _pickable:
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SweetLogger.error("{0} must be a child of an XRToolsPickable", [name])
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return
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# Configure Multiplayer Synchronizer
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# This overwrites any changes made in the inspector.
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replication_config = SceneReplicationConfig.new()
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var properties: Array[NodePath] = [".:position", ".:quaternion", ".:enabled", ".:visible"]
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for property_path in properties:
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replication_config.add_property(property_path)
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replication_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ALWAYS)
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replication_config.property_set_spawn(property_path, false)
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# Unlike the properties above, this one is replicated at spawn too, so a
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# late joiner sees the current holder immediately.
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var held_by_path := NodePath("NetPickable:net_held_by")
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replication_config.add_property(held_by_path)
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replication_config.property_set_replication_mode(held_by_path, SceneReplicationConfig.REPLICATION_MODE_ALWAYS)
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replication_config.property_set_spawn(held_by_path, true)
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_original_freeze_mode = _pickable.freeze_mode
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_original_enabled = _pickable.enabled
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_pickable.picked_up.connect(_on_picked_up)
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_pickable.dropped.connect(_on_dropped)
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# Deferred: the pickable root captures its own original_collision_mask/
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# original_collision_layer via @onready, which runs AFTER this child's
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# _ready() but BEFORE the root's _ready() body. Calling apply_held_state
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# synchronously here would freeze/mask the item before that capture runs,
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# permanently corrupting the "restore on drop" values.
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apply_held_state.call_deferred()
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## Called by external game logic (e.g. Counter._enable_tool/_disable_tool) to
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## express whether this item should be usable right now, independent of hold
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## state. Reapplies immediately so the change takes effect without waiting for
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## the next net_held_by tick.
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func set_tool_enabled(value: bool) -> void:
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if _tool_enabled == value:
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return
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_tool_enabled = value
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apply_held_state()
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func _set_net_held_by(value: int) -> void:
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var old := net_held_by
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net_held_by = value
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if old != value and NetworkManager.is_online():
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SweetLogger.debug("{0} net_held_by: {1} -> {2} (local state: {3}, authority={4})", [_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()])
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apply_held_state()
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## Puts the item in the right physics state for whether this peer currently
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## owns it. Called locally after net_held_by changes, and directly by
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## NetworkManager._set_item_authority right after an authority handoff.
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##
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## IMPORTANT: this runs on every network tick, not just on a real change.
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## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
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## tick on non-authority peers — unchanged value included — and that assignment
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## lands in _set_net_held_by(), which calls this. So every branch here has to be
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## idempotent and silent when there is nothing to do: otherwise each item logs a
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## line and rewrites four physics properties every tick on every peer that
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## doesn't own it.
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func apply_held_state() -> void:
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if not _pickable:
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return
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if not NetworkManager.is_online() or (is_inside_tree() and is_multiplayer_authority()) :
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_grab_race_logged = false
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# We own this item's simulation (offline, loose+server, or currently
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# holding it). If it's not actively in our own hand right now, make
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# sure it isn't still left frozen/collision-less from a previous
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# non-authority period (e.g. right after regaining authority when a
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# client released it) — while actually held, XRToolsPickable's own
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# pick_up()/let_go() already manage these fields, so leave those be.
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if not _pickable.is_picked_up():
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var changed := _pickable.freeze_mode != _original_freeze_mode \
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or _pickable.collision_mask != _pickable.original_collision_mask
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if changed:
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if NetworkManager.is_online():
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SweetLogger.debug("{0}: reclaiming ownership, restoring freeze_mode {1}->{2} collision_mask {3}->{4}", [_pickable.name, _pickable.freeze_mode, _original_freeze_mode, _pickable.collision_mask, _pickable.original_collision_mask])
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_pickable.freeze_mode = _original_freeze_mode
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_pickable.collision_mask = _pickable.original_collision_mask
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# Unlike freeze/collision (which XRToolsPickable manages itself while
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# held), `enabled` is only ever written by the non-authority branch
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# below, so it must be restored here or it stays false forever: once a
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# client grabbed this item, every other peer set enabled=false, and
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# regaining authority left it that way. On the server that silently
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# broke everything downstream — hands couldn't pick the item up again,
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# and a station snap zone would "snap" it (emitting has_picked_up, so
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# e.g. a plate still got marked dirty) while pick_up() bailed out on
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# the disabled item, leaving the zone holding an item with no grab
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# driver that then fell out of the station.
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var want_enabled_authority := _original_enabled and _tool_enabled
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if _pickable.enabled != want_enabled_authority:
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if NetworkManager.is_online():
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SweetLogger.debug("{0}: reclaiming ownership, restoring enabled {1}->{2}", [_pickable.name, _pickable.enabled, want_enabled_authority])
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_pickable.enabled = want_enabled_authority
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return
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# A net_held_by/position sync update can race ahead of the
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# authority-handoff RPC that's about to confirm a grab we just made
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# optimistically (they travel on different channels with no ordering
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# guarantee). Don't let a stale sync value yank an item out of our own
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# hand mid-grab — only an explicit force_release_item rejection, or
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# actually losing authority for real, should end a grab we initiated.
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if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
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# Log once per grab, not once per tick.
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if NetworkManager.is_online() and not _grab_race_logged:
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_grab_race_logged = true
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SweetLogger.debug("{0}: ignoring non-authority sync (net_held_by={1}) — still actively held by our own hand (grab-race guard)", [_pickable.name, net_held_by])
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return
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_grab_race_logged = false
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# Someone else owns it: stop simulating locally, just follow the sync.
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if _pickable.is_picked_up():
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if NetworkManager.is_online():
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# Jon's note: When we get this warning, it usually mean a client-side snapzone is not disabled, and is fighting the server over the item.
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SweetLogger.warning("{0}: was held by {1} on this peer, but authority now says peer {2} owns it — force-dropping", [_pickable.name, _holder_desc(), net_held_by])
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_pickable.drop()
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# Bail out when we're already in the follow-the-sync state. Without this the
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# writes below (and the line logged with them) repeated every tick for every
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# item on every non-authority peer — 90% of the log, plus four redundant
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# physics-property writes per item per tick. The comparison also means we
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# still re-apply if something else perturbs the state (e.g. let_go()
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# restoring the collision mask after a force-drop).
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var want_enabled := (net_held_by == 0) and _tool_enabled
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if _pickable.freeze \
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and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
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and _pickable.collision_mask == 0 \
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and _pickable.enabled == want_enabled:
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return
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# if NetworkManager.is_online(): # This was spamming that Knife was frozen every frame.
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# print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
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_pickable.freeze = true
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_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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_pickable.collision_mask = 0
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_pickable.enabled = want_enabled
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## Local hand grab (not a station snap zone, which is server-only): request
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## authority immediately so the throw/drop can be reconciled, but let the grab
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## happen instantly here rather than waiting on the round trip.
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func _on_picked_up(_p) -> void:
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var by := _pickable.get_picked_up_by()
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if not (by is XRToolsFunctionPickup):
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# e.g. a station snap zone grabbed it (server-side auto-snap, or the
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# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
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# player-initiated hand grab, so no authority request from here.
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if NetworkManager.is_online():
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SweetLogger.debug("{0} picked up by {1} (not a hand) — no authority request", [_pickable.name, _holder_desc()])
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return
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if NetworkManager.is_online():
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SweetLogger.debug("{0} grabbed by hand (authority was peer {1}), requesting authority", [_pickable.name, net_held_by])
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NetworkManager.request_item_authority_from(_pickable.get_path())
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func _on_dropped(_p) -> void:
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# Only forward if we're actually still the authority — a drop caused by
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# apply_held_state() losing authority (see above) must not re-report.
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if not is_multiplayer_authority():
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if NetworkManager.is_online():
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SweetLogger.debug("{0} dropped locally, but we aren't its authority (peer {1} is) — not reporting", [_pickable.name, net_held_by])
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return
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if NetworkManager.is_online():
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SweetLogger.debug("{0} dropped, reporting release to server (lin={1} ang={2})", [_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity])
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# Send our own final transform too: we were the authority until now, and the
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# server's copy may not have received our last position sync yet.
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NetworkManager.release_item_authority_from(
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_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity,
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_pickable.global_transform
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)
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## Human-readable description of what's currently holding this item on THIS
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## peer, for diagnosing desyncs between a hand's own "what am I holding"
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## bookkeeping and the item's actual grab state (see the snap-zone-grab race
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## in NetworkManager._try_snap_into_station for a real example).
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func _holder_desc() -> String:
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if not _pickable or not _pickable.is_picked_up():
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return "loose"
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var by := _pickable.get_picked_up_by()
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if not by:
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return "held(no grabber?)"
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if by is XRToolsFunctionPickup:
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return "hand(%s)" % by.get_path()
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if by is XRToolsSnapZone:
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var station := by.get_parent()
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return "zone(%s)" % (str(station.name) if station else str(by.get_path()))
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return "other(%s: %s)" % [by.get_class(), by.get_path()]
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