Files
VRyHungry1/UI/shop_station_button.gd
T
2026-08-10 13:47:01 +02:00

44 lines
1.4 KiB
GDScript

extends Panel
@export var station_scene: PackedScene
@export var icon_texture: Texture2D
@export var station_name: String = "Station"
@export var cost: int = 100
@export var name_label: Label
@export var cost_label: Label
@export var button: Button
func _ready() -> void:
name_label.text = station_name
cost_label.text = str(cost) + "$"
button.icon = icon_texture
func _on_button_pressed() -> void:
SweetLogger.debug("buy {0}", [station_name], "shop_station_button.gd", "_on_button_pressed")
_buy_station()
func _buy_station() -> void:
SweetLogger.debug("_buy_station: cost={0} current money={1}", [cost, GameManager.money], "shop_station_button.gd", "_buy_station")
GameManager.set_money(GameManager.money - cost)
var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody"))
var forward: Vector3 = -transform.basis.z.normalized()
transform.origin += (forward * 0.6)
var instance = NetworkManager.spawn_item(station_scene.resource_path, transform)
if NetworkManager.is_online() and not NetworkManager.is_server():
_ask_server_to_spawn.rpc_id(1, station_scene.resource_path, transform)
Signals.station_bought.emit(instance)
@rpc("any_peer", "call_remote", "reliable")
func _ask_server_to_spawn(station_scene_path, transform):
NetworkManager.spawn_item(station_scene_path, transform)
func _process(_delta: float) -> void:
button.disabled = GameManager.money < cost