64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="GodotVR2"
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run/main_scene="uid://clw8ai6kngqxb"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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XRToolsUserSettings="*uid://bqgb8i74tm0t"
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XRToolsRumbleManager="*uid://by853dk86g1qw"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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[filesystem]
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import/blender/enabled=false
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[layer_names]
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3d_physics/layer_1="Static World"
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3d_physics/layer_2="Dynamic World"
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3d_physics/layer_3="Pickable Objects"
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3d_physics/layer_4="Wall Walking"
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3d_physics/layer_5="Grappling Target"
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3d_physics/layer_17="Held Objects"
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3d_physics/layer_18="Player Hands"
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3d_physics/layer_19="Grab Handles"
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3d_physics/layer_20="Player Body"
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3d_physics/layer_21="Pointable Objects"
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3d_physics/layer_22="Hand Pose Areas"
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3d_physics/layer_23="UI Objects"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method.mobile="gl_compatibility"
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[xr]
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openxr/enabled=true
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shaders/enabled=true
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