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VRyHungry1/documentation/library_changes.md
T
2026-08-20 12:22:07 +02:00

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function_pickup.gd:
Add nil check in func _pick_up_object(target: Node3D)
440: if target and target.has_method("pick_up"):
target.pick_up(self)
Add (what) to singal dropped in snap_zone
signal has_dropped(what)
# Pickup Method: Drop the currently picked up object
...
func drop_object() -> void:
if not is_instance_valid(picked_up_object):
return
# let go of this object
has_dropped.emit(picked_up_object)
picked_up_object.let_go(self, Vector3.ZERO, Vector3.ZERO)
picked_up_object = null
highlight_updated.emit(self, enabled)
viewport_2d_in_3d.tscn:
Removed the baked ViewportTexture sub-resource (no viewport_path set, genuinely
invalid) that was the default material on the Screen mesh. The script always
builds and swaps in its own material at _ready(), so the baked one only
existed to be briefly invalid before being discarded, printing a spurious
"Viewport Texture must be set to use it" error on every instance (MainMenuPanel3D
at boot, the player's shop_menu_3d on avatar spawn).
Removed:
[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
transparency = 1
cull_mode = 2
albedo_texture = SubResource("ViewportTexture_ufe4n")
texture_filter = 1
And the reference to it on the Screen node:
surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")