Files
VRyHungry1/Net/join_panel.gd
T
algodoogle 4e6c645938 fix bug
2026-07-16 22:23:33 +01:00

50 lines
1.3 KiB
GDScript

extends Control
## The 2D UI rendered inside the world-space menu (XRToolsViewport2DIn3D).
## Lets the player type an IP on a numeric keypad and pick Host / Join / Solo.
## Pure UI: it emits intents; main.gd performs the networking.
signal host_pressed()
signal join_pressed(ip: String)
signal solo_pressed()
#var _ip := "127.0.0.1"
var _ip := "51.175.10.161"
@onready var _ip_label: Label = %IPLabel
@onready var _status: Label = %Status
@onready var _keypad: GridContainer = %Keypad
@onready var _host_btn: Button = %HostButton
@onready var _join_btn: Button = %JoinButton
@onready var _solo_btn: Button = %SoloButton
func _ready() -> void:
for child in _keypad.get_children():
if child is Button:
child.pressed.connect(_on_key.bind(child.text))
_host_btn.pressed.connect(func(): host_pressed.emit())
_join_btn.pressed.connect(func(): join_pressed.emit(_ip))
_solo_btn.pressed.connect(func(): solo_pressed.emit())
_refresh()
func _on_key(key: String) -> void:
match key:
"DEL":
_ip = _ip.substr(0, max(0, _ip.length() - 1))
_:
if _ip.length() < 21:
_ip += key
_refresh()
func _refresh() -> void:
_ip_label.text = _ip if not _ip.is_empty() else "_"
## Called by main.gd (via network_menu) to show connection feedback.
func set_status(text: String) -> void:
if _status:
_status.text = text