Files
VRyHungry1/Prefabs/combinable_item.gd
T
2026-07-19 10:48:21 +02:00

108 lines
3.8 KiB
GDScript

class_name CombinableItem
extends Node
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
@onready var combine_area_3d: Area3D = $Area3d
@onready var _pickable: XRToolsPickable = get_parent() as XRToolsPickable
# Guard so a combine only fires once.
var _combining: bool = false
var _food_item: FoodItem
func _ready() -> void:
print("CombinableItem _ready(): ", _pickable.name)
_food_item = get_parent().get_node_or_null("FoodItem") as FoodItem
if not _food_item:
push_error("CombinableItem is missing FoodItem reference. must be a sibling of a FoodItem on ", get_parent().name, ".")
if not _pickable:
push_error("CombineZone must be a grand child of an XRToolsPickable.")
return
if not _food_item:
push_error("CombineZone requires a FoodItem sibling on ", _pickable.name, ".")
return
# Detect items whether held (layer 17 "Held Objects") or loose
# (layer 3 "Pickable Objects"). Don't advertise a layer of our own.
combine_area_3d.collision_mask = 0b0000_0000_0000_0001_0000_0000_0000_0100
combine_area_3d.collision_layer = 0
# Deferred: _ready can run during a physics signal flush (when a combine
# spawns the result), where toggling monitoring directly is forbidden.
set_deferred("monitoring", false)
set_deferred("monitorable", false)
# Signals
_pickable.picked_up.connect(_on_item_picked_up)
_pickable.dropped.connect(_on_item_dropped)
combine_area_3d.body_entered.connect(_on_body_entered)
# Enable the trigger only while snapped into a snap zone (not hand-held).
func _on_item_picked_up(_item: Node3D) -> void:
var by := _pickable.get_picked_up_by()
var snapped: bool = by != null and by.has_method("is_xr_class") and by.is_xr_class("XRToolsSnapZone")
set_deferred("monitoring", snapped)
func _on_item_dropped(_item: Node3D) -> void:
set_deferred("monitoring", false)
# If the other body is a FoodItem, check for a recipe and combine if one exists.
func _on_body_entered(body: Node3D) -> void:
print("CombinableItem _on_body_entered")
if _combining or body == _pickable:
print("CombinableItem _on_body_entered: other is our own pickable")
return
var other := _find_food_item(body)
if not other:
print("CombinableItem _on_body_entered: other is not a foodItem")
return
var result: PackedScene = RecipeManager.get_combination(_food_item.id, other.id)
if not result:
print("CombinableItem _on_body_entered: There is no recipe for %s + %s" % [_food_item.id, other.id])
return
_combine(body, result)
# Instantiate the result of combination and free the two ingredient items
func _combine(other_body: Node3D, result: PackedScene) -> void:
print("CombinableItem _combine: combining %s + %s into %s" % [_food_item.id, _find_food_item(other_body).id, result.resource_path])
_combining = true
# Get Snapzone
var snap_zone := _pickable.get_picked_up_by()
if not snap_zone or not snap_zone.has_method("pick_up_object"):
push_warning("CombineZone: base item is not held by a snap zone; cannot combine.")
_combining = false
return
# Spawn the result at the base item's location, in world space.
var base_transform := _pickable.global_transform
var result_instance: Node3D = result.instantiate()
_pickable.get_tree().current_scene.add_child(result_instance)
result_instance.global_transform = base_transform
# Free the pickable / root of this item and consume the incoming item.
snap_zone.drop_object()
_pickable.queue_free()
if other_body.has_method("drop_and_free"): # XRToolsPickable has this method
other_body.drop_and_free()
else:
other_body.queue_free()
# Snap the result into the now-empty zone.
snap_zone.pick_up_object(result_instance)
# Find a FoodItem among the direct children of [param node].
func _find_food_item(node: Node) -> FoodItem:
if not node:
return null
for child in node.get_children():
if child is FoodItem:
return child
return null