Files
VRyHungry1/Prefabs/kitchen_instantiator.gd
T

19 lines
454 B
GDScript

extends Node3D
@export var kitchen_scene: PackedScene
@export var hob_scene: PackedScene
func _ready() -> void:
if not kitchen_scene:
push_error("StationSpawner missing kitchen_scene")
print("Kitchen init")
if NetworkManager.owns_world():
print("Kitchen init is_server")
# Later we will do procedural generation here.
# For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)