Files
VRyHungry1/Stations/counter.gd
T
2026-08-09 13:15:30 +02:00

157 lines
5.0 KiB
GDScript

extends StaticBody3D
@export var chop_work_steps: float = 5.0
@export var chop_min_speed: float = 2.0
@export var audio: AudioStreamPlayer3D
@export var chop_audio: AudioStream
@export var knife: XRToolsPickable
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@export var progress_bar: ProgressBar3D
# Chopping state. Follow the hob/sink pattern so the display refreshes when
# values change; only the world owner runs the station's process in practice.
@export var process_result: String = "": set = _set_result
@export var process_result_work: float = 0.0: set = _set_result_work
@export var work_progress: float = 0.0: set = _set_work_progress
func _ready() -> void:
if not audio:
push_error("Counter is missing reference to AudioStreamPlayer3D")
if not chop_audio:
push_error("Counter is missing reference to chop_audio AudioStream")
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Counter missing reference to progressbar, or wrong type:", progress_bar)
if not knife or knife is not XRToolsPickable:
push_error("Counter missing reference to knife, or wrong type:", knife)
if not snap_zone or snap_zone is not XRToolsSnapZone:
push_error("Counter missing reference to snap_zone, or wrong type:", snap_zone)
snap_zone.has_picked_up.connect(_on_object_picked_up)
snap_zone.has_dropped.connect(_on_object_dropped)
progress_bar.override_fill_color(Color.GREEN)
_hide_all_tools()
_refresh_progress_bar()
func _set_work_progress(value: float) -> void:
work_progress = value
_refresh_progress_bar()
func _set_result(value: String) -> void:
process_result = value
_refresh_progress_bar()
# When a chopping recipe is set, show the knife for the player to use.
if not process_result.is_empty():
knife.visible = true
knife.enabled = true
print("Counter: chopping recipe set: ", process_result)
else:
_hide_all_tools()
func _set_result_work(value: float) -> void:
process_result_work = value
_refresh_progress_bar()
func _refresh_progress_bar() -> void:
if not progress_bar:
return
var progress := 0.0
if process_result != "" and process_result_work > 0:
progress = clampf(float(work_progress) / process_result_work, 0.0, 1.0)
progress_bar.set_progress(progress)
progress_bar.set_bar_visible(not process_result.is_empty())
progress_bar.override_fill_color(Color.GREEN)
# Add work from gesture area (knife hits). This increments the chopping progress.
func add_work(work: float) -> void:
print("Counter add_work: ", work)
# Only the world owner should drive the authoritative state. Guarding is
# handled by higher-level NetworkManager logic elsewhere, mirror hob's
# convert_held_to_item which checks ownership before spawning.
work_progress += work
# Play chopping sound if available
if audio and chop_audio:
audio.stream = chop_audio
audio.play()
# If we've reached the required time, convert the held item
if process_result != "" and process_result_work > 0 and work_progress >= process_result_work:
print("Counter: chopping complete, converting item to: ", process_result)
work_progress = 0
convert_held_to_item(process_result)
func _on_gesture_area_body_entered(body: Node3D) -> void:
print("Counter: gesture area entered: ", body)
if body.is_in_group("chopping_tool"):
if process_result == "":
print("Counter: knife entered but nothing to chop")
return
var speed := 0.0
if body is RigidBody3D:
speed = body.linear_velocity.length()
elif body is CharacterBody3D:
speed = body.velocity.length()
if speed < chop_min_speed:
print("Counter: knife too slow for chopping: ", speed)
return
add_work(chop_work_steps)
func _on_object_picked_up(_item: Variant) -> void:
print("Counter: object picked up: ", _item)
var food_item = Helper.find_food_item(_item)
if not food_item:
print("Counter: held object is not a FoodItem")
return
var result = RecipeManager.get_chopping_result(food_item.id)
if not result:
print("Counter: held a FoodItem that is not choppable, id: %s process_result: %s" % [food_item.id, result])
return
process_result = result
process_result_work = RecipeManager.get_chopping_work(food_item.id)
print("Counter: set process_result ", process_result, " work: ", process_result_work)
func _on_object_dropped(_item: Variant) -> void:
print("Counter: object drop ")
work_progress = 0
process_result = ""
process_result_work = 0
_hide_all_tools()
func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world():
return
print("Counter converting ", _item)
var old_pickable = snap_zone.picked_up_object
if not old_pickable:
push_warning("Counter finished processing _item, but snap zone is missing its reference")
return
var original_transform = old_pickable.global_transform
var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
print("Counter freeing old_pickable ", old_pickable)
snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable)
snap_zone.pick_up_object(new_scene_instance)
func _hide_all_tools():
knife.visible = false
knife.enabled = false