Files
VRyHungry1/Stations/hob.gd
T
2026-08-01 21:46:52 +02:00

128 lines
4.1 KiB
GDScript

extends StaticBody3D
@export var cook_speed = 1
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
## Cooking state. All three are replicated (see Hob.tscn's Sync node) and each
## refreshes the display when it changes, which is what makes the hob look alive
## on a client: only the world owner runs the station's _process and its snap
## zone, so a client never reaches the code below by itself and would otherwise
## show a hob that never lights up.
var time_cooked: float = 0.0: set = _set_time_cooked
var cooking_result: String = "": set = _set_cooking_result
var cooking_result_time: float = 0.0: set = _set_cooking_result_time
func _set_time_cooked(value: float) -> void:
if is_equal_approx(time_cooked, value):
return
time_cooked = value
_refresh_display()
func _set_cooking_result(value: String) -> void:
if cooking_result == value:
return
cooking_result = value
_refresh_display()
# The flames follow whether we're cooking, on every peer.
_play_animation("hob" if not cooking_result.is_empty() else "RESET")
func _set_cooking_result_time(value: float) -> void:
if is_equal_approx(cooking_result_time, value):
return
cooking_result_time = value
_refresh_display()
func _ready() -> void:
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Hob missing reference to progressbar, or wrong type:", progress_bar)
snap_zone.has_picked_up.connect(_on_object_picked_up)
snap_zone.has_dropped.connect(_on_object_dropped)
_refresh_display()
func _play_animation(name: String) -> void:
# Replicated setters can fire before the node is in the tree (spawn payload),
# when the @onready children don't exist yet.
var player := get_node_or_null("AnimationPlayer") as AnimationPlayer
if player:
player.play(name)
func _refresh_display() -> void:
# Guarded for the same reason as _play_animation.
if not progress_bar:
return
var progress := 0.0
if cooking_result and cooking_result_time > 0:
progress = clampf(float(time_cooked) / cooking_result_time, 0.0, 1.0)
progress_bar.set_progress(progress)
progress_bar.set_bar_visible(not cooking_result.is_empty())
progress_bar.override_fill_color(Color.RED if cooking_result == "charcoal" else Color.GREEN)
func _on_object_picked_up(_item) -> void:
print("Hob: object picked up: ", _item)
# Find the CookableItem in held object
var _food_item = _item.get_node_or_null("FoodItem") as FoodItem
if not _food_item:
print("Hob: held object is not a FoodItem")
return
var result = RecipeManager.get_cooking_result(_food_item.id)
if not result:
print("Hob: held a FoodItem that is not cookable, id: %s result: %s" % [_food_item.id, result])
return
cooking_result = result
cooking_result_time = RecipeManager.get_cooking_time(_food_item.id)
print("Hob: set cooking_result ", cooking_result)
# The setters above already refresh the display and start the flames.
func _on_object_dropped(_item) -> void:
print("Hob: object drop ")
time_cooked = 0
cooking_result = ""
cooking_result_time = 0
func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world():
return
print("Hob converting ", _item)
var old_pickable = snap_zone.picked_up_object
if not old_pickable:
push_warning("Hob finished cooking _item, but snap zone is missing its reference")
return
# Spawn the new item through the server so it replicates to every peer
# (including late joiners), in the old item's position.
var original_transform = old_pickable.global_transform
var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
# Drop and free the old item and pick up the new one
print("Hob freeing old_pickable ", old_pickable)
snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable)
snap_zone.pick_up_object(new_scene_instance)
# If cooking something, progress cooking, when done, convert item
func _process(delta: float) -> void:
if cooking_result:
#print("Hob cooking_result: ", cooking_result)
time_cooked += cook_speed * delta
_refresh_display()
if time_cooked >= cooking_result_time:
time_cooked = 0
convert_held_to_item(cooking_result)