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VRyHungry1/project.godot
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algodoogle 8845a519c5 fix hob
2026-07-14 16:42:27 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotVR2"
run/main_scene="uid://clw8ai6kngqxb"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
XRToolsUserSettings="*uid://bqgb8i74tm0t"
XRToolsRumbleManager="*uid://by853dk86g1qw"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[filesystem]
import/blender/enabled=false
[layer_names]
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method.mobile="gl_compatibility"
[xr]
openxr/enabled=true
shaders/enabled=true