1.4 KiB
1.4 KiB
Stations
counter hob sink table extra knife extre rolling pin mop bin
Food dispensers
burger buns potato tomato onion flour pasta plates meat cheese
Automation
belt inserter splitter mixer blender dishwasher flinger / catapult
Storage
shelf freezer frozen prep station equivilant
Control
Phone Napkins (no mess consumable) sharp cutlery (eat faster consumable) Self order terminal
inserter filer output min empty space slider
belts share inventory
tables share
Shared INventory Raycasts[] Area3D
list
Customer design
- A customer is a simple goto point object. has queue_patience float
- A customer is spawned in street, told to move to QueueController Area
- A QueueController tracks the entered customer and tells it to take a queue position
- A QueueController displays a progress bar above door of queue_patience of the customer in the Area3D with the least patience.
- On new table available, QueueController tells front customer in queue to sit at table
Modifiers
- Disposable plates. no washing. much less money
Weird ideas
- carry 4 plates. A snapzone on forearm that only accept plate, and drops it if tilted too much. Real waiter feel.
Research
- Reasearch is its own currency.
- You unlock items in shop with reseach points. Then you can buy them. You "buy" the same tile twice.
NEtwork TOTO
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Make gamemanager a node with syncroniser
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All stations
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Client purchases don't spawn