Clean up SweetLogger prints by making file and functions arguments automatic

This commit is contained in:
JonShard
2026-08-11 10:19:26 +02:00
parent bd43b0bd1e
commit 3ae1e089aa
26 changed files with 190 additions and 154 deletions
+6 -6
View File
@@ -29,13 +29,13 @@ func _ready() -> void:
func _on_body_entered(body: Node3D) -> void: func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world(): if not NetworkManager.owns_world():
return return
SweetLogger.debug("enabled: {0}", [enabled], "container.gd", "_on_body_entered") SweetLogger.debug("enabled: {0}", [enabled])
if not enabled: if not enabled:
SweetLogger.debug("disabled in _on_body_entered body", [], "container.gd", "_on_body_entered") SweetLogger.debug("disabled in _on_body_entered body", [])
return return
if not body.is_in_group(target_group): if not body.is_in_group(target_group):
return return
SweetLogger.debug("body: {0}", [body], "container.gd", "_on_body_entered") SweetLogger.debug("body: {0}", [body])
# If one of us is in a station # If one of us is in a station
@@ -50,10 +50,10 @@ func _on_body_entered(body: Node3D) -> void:
var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size() var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size()
var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size() var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size()
if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size(): if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size():
SweetLogger.debug("adding meal", [], "container.gd", "_on_body_entered") SweetLogger.debug("adding meal", [])
_add_item(body) _add_item(body)
if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size(): if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size():
SweetLogger.debug("adding side", [], "container.gd", "_on_body_entered") SweetLogger.debug("adding side", [])
_add_item(body) _add_item(body)
@@ -93,7 +93,7 @@ func _add_item(item: Node3D) -> void:
NetworkManager.despawn_item(item) NetworkManager.despawn_item(item)
# In case the container is on a table that needs to register this addition, # In case the container is on a table that needs to register this addition,
# ask all table in scene to absorb any new items. # ask all table in scene to absorb any new items.
SweetLogger.debug("group call absorb_items()", [], "container.gd", "_add_item") SweetLogger.debug("group call absorb_items()", [])
get_tree().call_group("table", "absorb_items") get_tree().call_group("table", "absorb_items")
+9 -9
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@@ -51,7 +51,7 @@ func _set_net_held_by(value: int) -> void:
var old := net_held_by var old := net_held_by
net_held_by = value net_held_by = value
if old != value and NetworkManager.is_online(): if old != value and NetworkManager.is_online():
SweetLogger.debug("{0} net_held_by: {1} -> {2} (local state: {3}, authority={4})", [_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()], "net_pickable.gd", "_set_net_held_by") SweetLogger.debug("{0} net_held_by: {1} -> {2} (local state: {3}, authority={4})", [_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()])
apply_held_state() apply_held_state()
@@ -82,7 +82,7 @@ func apply_held_state() -> void:
or _pickable.collision_mask != _pickable.original_collision_mask or _pickable.collision_mask != _pickable.original_collision_mask
if changed: if changed:
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0}: reclaiming ownership, restoring freeze_mode {1}->{2} collision_mask {3}->{4}", [_pickable.name, _pickable.freeze_mode, _original_freeze_mode, _pickable.collision_mask, _pickable.original_collision_mask], "net_pickable.gd", "apply_held_state") SweetLogger.debug("{0}: reclaiming ownership, restoring freeze_mode {1}->{2} collision_mask {3}->{4}", [_pickable.name, _pickable.freeze_mode, _original_freeze_mode, _pickable.collision_mask, _pickable.original_collision_mask])
_pickable.freeze_mode = _original_freeze_mode _pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask _pickable.collision_mask = _pickable.original_collision_mask
# Unlike freeze/collision (which XRToolsPickable manages itself while # Unlike freeze/collision (which XRToolsPickable manages itself while
@@ -97,7 +97,7 @@ func apply_held_state() -> void:
# driver that then fell out of the station. # driver that then fell out of the station.
if _pickable.enabled != _original_enabled: if _pickable.enabled != _original_enabled:
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0}: reclaiming ownership, restoring enabled {1}->{2}", [_pickable.name, _pickable.enabled, _original_enabled], "net_pickable.gd", "apply_held_state") SweetLogger.debug("{0}: reclaiming ownership, restoring enabled {1}->{2}", [_pickable.name, _pickable.enabled, _original_enabled])
_pickable.enabled = _original_enabled _pickable.enabled = _original_enabled
return return
# A net_held_by/position sync update can race ahead of the # A net_held_by/position sync update can race ahead of the
@@ -110,13 +110,13 @@ func apply_held_state() -> void:
# Log once per grab, not once per tick. # Log once per grab, not once per tick.
if NetworkManager.is_online() and not _grab_race_logged: if NetworkManager.is_online() and not _grab_race_logged:
_grab_race_logged = true _grab_race_logged = true
SweetLogger.debug("{0}: ignoring non-authority sync (net_held_by={1}) — still actively held by our own hand (grab-race guard)", [_pickable.name, net_held_by], "net_pickable.gd", "apply_held_state") SweetLogger.debug("{0}: ignoring non-authority sync (net_held_by={1}) — still actively held by our own hand (grab-race guard)", [_pickable.name, net_held_by])
return return
_grab_race_logged = false _grab_race_logged = false
# Someone else owns it: stop simulating locally, just follow the sync. # Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up(): if _pickable.is_picked_up():
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0}: was held by {1} on this peer, but authority now says peer {2} owns it — force-dropping", [_pickable.name, _holder_desc(), net_held_by], "net_pickable.gd", "apply_held_state") SweetLogger.debug("{0}: was held by {1} on this peer, but authority now says peer {2} owns it — force-dropping", [_pickable.name, _holder_desc(), net_held_by])
_pickable.drop() _pickable.drop()
# Bail out when we're already in the follow-the-sync state. Without this the # Bail out when we're already in the follow-the-sync state. Without this the
# writes below (and the line logged with them) repeated every tick for every # writes below (and the line logged with them) repeated every tick for every
@@ -148,10 +148,10 @@ func _on_picked_up(_p) -> void:
# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a # addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
# player-initiated hand grab, so no authority request from here. # player-initiated hand grab, so no authority request from here.
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0} picked up by {1} (not a hand) — no authority request", [_pickable.name, _holder_desc()], "net_pickable.gd", "_on_picked_up") SweetLogger.debug("{0} picked up by {1} (not a hand) — no authority request", [_pickable.name, _holder_desc()])
return return
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0} grabbed by hand (authority was peer {1}), requesting authority", [_pickable.name, net_held_by], "net_pickable.gd", "_on_picked_up") SweetLogger.debug("{0} grabbed by hand (authority was peer {1}), requesting authority", [_pickable.name, net_held_by])
NetworkManager.request_item_authority_from(_pickable.get_path()) NetworkManager.request_item_authority_from(_pickable.get_path())
@@ -160,10 +160,10 @@ func _on_dropped(_p) -> void:
# apply_held_state() losing authority (see above) must not re-report. # apply_held_state() losing authority (see above) must not re-report.
if not is_multiplayer_authority(): if not is_multiplayer_authority():
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0} dropped locally, but we aren't its authority (peer {1} is) — not reporting", [_pickable.name, net_held_by], "net_pickable.gd", "_on_dropped") SweetLogger.debug("{0} dropped locally, but we aren't its authority (peer {1} is) — not reporting", [_pickable.name, net_held_by])
return return
if NetworkManager.is_online(): if NetworkManager.is_online():
SweetLogger.debug("{0} dropped, reporting release to server (lin={1} ang={2})", [_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity], "net_pickable.gd", "_on_dropped") SweetLogger.debug("{0} dropped, reporting release to server (lin={1} ang={2})", [_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity])
# Send our own final transform too: we were the authority until now, and the # Send our own final transform too: we were the authority until now, and the
# server's copy may not have received our last position sync yet. # server's copy may not have received our last position sync yet.
NetworkManager.release_item_authority_from( NetworkManager.release_item_authority_from(
+1 -1
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@@ -522,7 +522,7 @@ func _on_player_absent(peer_id: int) -> void:
# --- Command-line driven test bootstrap ----------------------------------- # --- Command-line driven test bootstrap -----------------------------------
func _handle_cmdline() -> void: func _handle_cmdline() -> void:
SweetLogger.info("Networkmanager _handle_cmdline()", [], "network_manager.gd", "_handle_cmdline") SweetLogger.info("Networkmanager _handle_cmdline()", [])
var args := OS.get_cmdline_args() var args := OS.get_cmdline_args()
if args.has("--server"): if args.has("--server"):
log_line("cmdline: --server") log_line("cmdline: --server")
+1 -1
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@@ -25,7 +25,7 @@ func despawn_unheld_pickables():
NetworkManager.despawn_item(pickable) NetworkManager.despawn_item(pickable)
continue continue
if not held_by.is_in_group("persistent_inventory"): if not held_by.is_in_group("persistent_inventory"):
SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable], "build_mode_controller.gd", "despawn_unheld_pickables") SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable])
NetworkManager.despawn_item(pickable) NetworkManager.despawn_item(pickable)
+5 -5
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@@ -10,7 +10,7 @@ var _food_item: FoodItem
func _ready() -> void: func _ready() -> void:
SweetLogger.debug("_ready(): {0}", [_pickable.name], "combinable_item.gd", "_ready") SweetLogger.debug("_ready(): {0}", [_pickable.name])
_food_item = get_parent().get_node_or_null("FoodItem") as FoodItem _food_item = get_parent().get_node_or_null("FoodItem") as FoodItem
if not _food_item: if not _food_item:
push_error("CombinableItem is missing FoodItem reference. must be a sibling of a FoodItem on ", get_parent().name, ".") push_error("CombinableItem is missing FoodItem reference. must be a sibling of a FoodItem on ", get_parent().name, ".")
@@ -52,24 +52,24 @@ func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world(): if not NetworkManager.owns_world():
return return
if _combining or body == _pickable: if _combining or body == _pickable:
SweetLogger.debug("other is our own pickable", [], "combinable_item.gd", "_on_body_entered") SweetLogger.debug("other is our own pickable", [])
return return
var other := Helper.find_food_item(body) var other := Helper.find_food_item(body)
if not other: if not other:
SweetLogger.debug("other is not a foodItem", [], "combinable_item.gd", "_on_body_entered") SweetLogger.debug("other is not a foodItem", [])
return return
var result: PackedScene = RecipeManager.get_combination_result(_food_item.id, other.id) var result: PackedScene = RecipeManager.get_combination_result(_food_item.id, other.id)
if not result: if not result:
SweetLogger.debug("There is no recipe for {0} + {1}", [_food_item.id, other.id], "combinable_item.gd", "_on_body_entered") SweetLogger.debug("There is no recipe for {0} + {1}", [_food_item.id, other.id])
return return
_combine(body, result) _combine(body, result)
# Instantiate the result of combination and free the two ingredient items # Instantiate the result of combination and free the two ingredient items
func _combine(other_body: Node3D, result: PackedScene) -> void: func _combine(other_body: Node3D, result: PackedScene) -> void:
SweetLogger.debug("combining {0} + {1} into {2}", [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path], "combinable_item.gd", "_combine") SweetLogger.debug("combining {0} + {1} into {2}", [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path])
# Get Snapzone # Get Snapzone
var snap_zone := _pickable.get_picked_up_by() var snap_zone := _pickable.get_picked_up_by()
+1 -1
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@@ -41,7 +41,7 @@ func _process(delta: float) -> void:
# Count down to zero and despawn # Count down to zero and despawn
_time_left -= delta _time_left -= delta
if _time_left <= 0: if _time_left <= 0:
SweetLogger.debug("despawning {0}", [get_parent()], "despawning_item.gd", "_process") SweetLogger.debug("despawning {0}", [get_parent()])
NetworkManager.despawn_item(get_parent()) NetworkManager.despawn_item(get_parent())
# Stop counting: despawn_item() only queues the free, so without this we # Stop counting: despawn_item() only queues the free, so without this we
# keep re-reporting the same item every frame until it actually goes. # keep re-reporting the same item every frame until it actually goes.
+2 -2
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@@ -9,10 +9,10 @@ func _ready() -> void:
if not kitchen_scene: if not kitchen_scene:
push_error("StationSpawner missing kitchen_scene") push_error("StationSpawner missing kitchen_scene")
SweetLogger.debug("initializing", [], "kitchen_instantiator.gd", "_ready") SweetLogger.debug("initializing", [])
if NetworkManager.owns_world(): if NetworkManager.owns_world():
SweetLogger.debug("initializing on server", [], "kitchen_instantiator.gd", "_ready") SweetLogger.debug("initializing on server", [])
# Later we will do procedural generation here. # Later we will do procedural generation here.
# For now we just load a scene. # For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform) NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
+4 -4
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@@ -30,14 +30,14 @@ func _reset_values() -> void:
func start_next_day() -> void: func start_next_day() -> void:
SweetLogger.info("starting next day", [], "day_controller.gd", "start_next_day") SweetLogger.info("starting next day", [])
_reset_values() _reset_values()
GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day) GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
GameManager.set_day_number(GameManager.day_number + 1) GameManager.set_day_number(GameManager.day_number + 1)
func finish_current_day() -> void: func finish_current_day() -> void:
SweetLogger.info("finishing current day", [], "day_controller.gd", "finish_current_day") SweetLogger.info("finishing current day", [])
_reset_values() _reset_values()
@@ -50,9 +50,9 @@ func _process(delta: float) -> void:
#print("DayController: customers_at_this_time: ", customers_at_this_time) #print("DayController: customers_at_this_time: ", customers_at_this_time)
if customers_spawned < customers_at_this_time: if customers_spawned < customers_at_this_time:
customers_spawned += 1 customers_spawned += 1
SweetLogger.debug("spawning customer", [], "day_controller.gd", "_process") SweetLogger.debug("spawning customer", [])
Signals.request_customer_spawn.emit() Signals.request_customer_spawn.emit()
# If day complete # If day complete
if GameManager.customers_per_day == customers_served and customers_spawned == GameManager.customers_per_day: if GameManager.customers_per_day == customers_served and customers_spawned == GameManager.customers_per_day:
SweetLogger.info("day complete", [], "day_controller.gd", "_process") SweetLogger.info("day complete", [])
finish_current_day() finish_current_day()
+1 -1
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@@ -32,7 +32,7 @@ func spawn_customer() -> void:
func _rebuild_table_list() -> void: func _rebuild_table_list() -> void:
_tables.clear() _tables.clear()
_tables.append_array(get_tree().get_nodes_in_group("table")) _tables.append_array(get_tree().get_nodes_in_group("table"))
SweetLogger.debug("_rebuild_table_list complete: {0}", [_tables], "queue_controller.gd", "_rebuild_table_list") SweetLogger.debug("_rebuild_table_list complete: {0}", [_tables])
func _try_to_assign_customers() -> void: func _try_to_assign_customers() -> void:
+10 -10
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@@ -114,14 +114,14 @@ func get_next(size, walls):
var offset = [-1,-1] var offset = [-1,-1]
walls.shuffle() walls.shuffle()
SweetLogger.debug("get_next size: {0}", [size], "tile_map_layer.gd", "get_next") SweetLogger.debug("get_next size: {0}", [size])
for wall in walls: for wall in walls:
SweetLogger.debug("get_next wall: {0}", [wall], "tile_map_layer.gd", "get_next") SweetLogger.debug("get_next wall: {0}", [wall])
if wall["der"][1] == 0: if wall["der"][1] == 0:
SweetLogger.debug("get_next horizontal wall", [], "tile_map_layer.gd", "get_next") SweetLogger.debug("get_next horizontal wall", [])
if size[0]<wall["len"]-6: if size[0]<wall["len"]-6:
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [], "tile_map_layer.gd", "get_next") SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
if wall["der"][0] == 1:offset[1] = wall["pos"][1] if wall["der"][0] == 1:offset[1] = wall["pos"][1]
else: offset[1] = wall["pos"][1]-size[1] else: offset[1] = wall["pos"][1]-size[1]
@@ -130,16 +130,16 @@ func get_next(size, walls):
if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0]) if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0])
elif size[0]<=wall["len"]-3: elif size[0]<=wall["len"]-3:
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [], "tile_map_layer.gd", "get_next") SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
if wall["der"][0] == 1:offset[1] = wall["pos"][1] if wall["der"][0] == 1:offset[1] = wall["pos"][1]
else: offset[1] = wall["pos"][1]-size[1] else: offset[1] = wall["pos"][1]-size[1]
if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0] if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0]
else:offset[0] = wall["pos"][0] else:offset[0] = wall["pos"][0]
else: else:
SweetLogger.debug("get_next vertical wall", [], "tile_map_layer.gd", "get_next") SweetLogger.debug("get_next vertical wall", [])
if size[1]<wall["len"]-6: if size[1]<wall["len"]-6:
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [], "tile_map_layer.gd", "get_next") SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
if wall["der"][1] == 1:offset[0] = wall["pos"][0] if wall["der"][1] == 1:offset[0] = wall["pos"][0]
else: offset[0] = wall["pos"][0]-size[0] else: offset[0] = wall["pos"][0]-size[0]
@@ -148,10 +148,10 @@ func get_next(size, walls):
if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1]) if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1])
elif size[1]<=wall["len"]-3: elif size[1]<=wall["len"]-3:
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [], "tile_map_layer.gd", "get_next") SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
if wall["der"][1] == 1:offset[0] = wall["pos"][0] if wall["der"][1] == 1:offset[0] = wall["pos"][0]
else: offset[0] = wall["pos"][0]-size[0] else: offset[0] = wall["pos"][0]-size[0]
SweetLogger.debug("get_next offset: {0}", [offset], "tile_map_layer.gd", "get_next") SweetLogger.debug("get_next offset: {0}", [offset])
if randi() % 2:offset[1]=wall["pos"][1]+wall["len"]-size[1] if randi() % 2:offset[1]=wall["pos"][1]+wall["len"]-size[1]
else:offset[1] = wall["pos"][1] else:offset[1] = wall["pos"][1]
@@ -165,7 +165,7 @@ func get_next(size, walls):
func draw_room(Size, offset=Vector2i(0, 0)): func draw_room(Size, offset=Vector2i(0, 0)):
var walls = [] var walls = []
offset = Vector2i(offset[0], offset[1]) offset = Vector2i(offset[0], offset[1])
SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset], "tile_map_layer.gd", "draw_room") SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset])
for i in range(Size[0]): for i in range(Size[0]):
tile_map.set_cell(Vector2i(i+offset[0],offset[1]), 0, Vector2i(1,1)) tile_map.set_cell(Vector2i(i+offset[0],offset[1]), 0, Vector2i(1,1))
+13 -13
View File
@@ -47,7 +47,7 @@ func _set_result(value: String) -> void:
if not process_result.is_empty(): if not process_result.is_empty():
knife.visible = true knife.visible = true
knife.enabled = true knife.enabled = true
SweetLogger.debug("chopping recipe set: {0}", [process_result], "counter.gd", "_set_result") SweetLogger.debug("chopping recipe set: {0}", [process_result])
else: else:
_hide_all_tools() _hide_all_tools()
@@ -71,7 +71,7 @@ func _refresh_progress_bar() -> void:
# Add work from gesture area (knife hits). This increments the chopping progress. # Add work from gesture area (knife hits). This increments the chopping progress.
func add_work(work: float) -> void: func add_work(work: float) -> void:
SweetLogger.debug("add_work: {0}", [work], "counter.gd", "add_work") SweetLogger.debug("add_work: {0}", [work])
# Only the world owner should drive the authoritative state. Guarding is # Only the world owner should drive the authoritative state. Guarding is
# handled by higher-level NetworkManager logic elsewhere, mirror hob's # handled by higher-level NetworkManager logic elsewhere, mirror hob's
# convert_held_to_item which checks ownership before spawning. # convert_held_to_item which checks ownership before spawning.
@@ -82,16 +82,16 @@ func add_work(work: float) -> void:
audio.play() audio.play()
# If we've reached the required time, convert the held item # If we've reached the required time, convert the held item
if process_result != "" and process_result_work > 0 and work_progress >= process_result_work: if process_result != "" and process_result_work > 0 and work_progress >= process_result_work:
SweetLogger.debug("chopping complete, converting item to: {0}", [process_result], "counter.gd", "add_work") SweetLogger.debug("chopping complete, converting item to: {0}", [process_result])
work_progress = 0 work_progress = 0
convert_held_to_item(process_result) convert_held_to_item(process_result)
func _on_gesture_area_body_entered(body: Node3D) -> void: func _on_gesture_area_body_entered(body: Node3D) -> void:
SweetLogger.debug("gesture area entered: {0}", [body], "counter.gd", "_on_gesture_area_body_entered") SweetLogger.debug("gesture area entered: {0}", [body])
if body.is_in_group("chopping_tool"): if body.is_in_group("chopping_tool"):
if process_result == "": if process_result == "":
SweetLogger.debug("knife entered but nothing to chop", [], "counter.gd", "_on_gesture_area_body_entered") SweetLogger.debug("knife entered but nothing to chop", [])
return return
var speed := 0.0 var speed := 0.0
@@ -101,31 +101,31 @@ func _on_gesture_area_body_entered(body: Node3D) -> void:
speed = body.velocity.length() speed = body.velocity.length()
if speed < chop_min_speed: if speed < chop_min_speed:
SweetLogger.debug("knife too slow for chopping: {0}", [speed], "counter.gd", "_on_gesture_area_body_entered") SweetLogger.debug("knife too slow for chopping: {0}", [speed])
return return
add_work(chop_work_steps) add_work(chop_work_steps)
func _on_object_picked_up(_item: Variant) -> void: func _on_object_picked_up(_item: Variant) -> void:
SweetLogger.debug("object picked up: {0}", [_item], "counter.gd", "_on_object_picked_up") SweetLogger.debug("object picked up: {0}", [_item])
var food_item = Helper.find_food_item(_item) var food_item = Helper.find_food_item(_item)
if not food_item: if not food_item:
SweetLogger.debug("held object is not a FoodItem", [], "counter.gd", "_on_object_picked_up") SweetLogger.debug("held object is not a FoodItem", [])
return return
var result = RecipeManager.get_chopping_result(food_item.id) var result = RecipeManager.get_chopping_result(food_item.id)
if not result: if not result:
SweetLogger.debug("held a FoodItem that is not choppable, id: {0} process_result: {1}", [food_item.id, result], "counter.gd", "_on_object_picked_up") SweetLogger.debug("held a FoodItem that is not choppable, id: {0} process_result: {1}", [food_item.id, result])
return return
process_result = result process_result = result
process_result_work = RecipeManager.get_chopping_work(food_item.id) process_result_work = RecipeManager.get_chopping_work(food_item.id)
SweetLogger.debug("set process_result {0} work: {1}", [process_result, process_result_work], "counter.gd", "_on_object_picked_up") SweetLogger.debug("set process_result {0} work: {1}", [process_result, process_result_work])
func _on_object_dropped(_item: Variant) -> void: func _on_object_dropped(_item: Variant) -> void:
SweetLogger.debug("object drop", [], "counter.gd", "_on_object_dropped") SweetLogger.debug("object drop", [])
work_progress = 0 work_progress = 0
process_result = "" process_result = ""
process_result_work = 0 process_result_work = 0
@@ -135,7 +135,7 @@ func _on_object_dropped(_item: Variant) -> void:
func convert_held_to_item(_item: String) -> void: func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world(): if not NetworkManager.owns_world():
return return
SweetLogger.debug("converting {0}", [_item], "counter.gd", "convert_held_to_item") SweetLogger.debug("converting {0}", [_item])
var old_pickable = snap_zone.picked_up_object var old_pickable = snap_zone.picked_up_object
if not old_pickable: if not old_pickable:
@@ -145,7 +145,7 @@ func convert_held_to_item(_item: String) -> void:
var original_transform = old_pickable.global_transform var original_transform = old_pickable.global_transform
var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform) var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
SweetLogger.debug("freeing old_pickable {0}", [old_pickable], "counter.gd", "convert_held_to_item") SweetLogger.debug("freeing old_pickable {0}", [old_pickable])
snap_zone.drop_object() snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable) NetworkManager.despawn_item(old_pickable)
snap_zone.pick_up_object(new_scene_instance) snap_zone.pick_up_object(new_scene_instance)
+1 -1
View File
@@ -11,7 +11,7 @@ func _makeDirty(item) -> void:
return return
var plate: PlateController = item.get_node_or_null("PlateController") as PlateController var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
if not plate: if not plate:
SweetLogger.debug("held object is not a Plate", [], "dirt_station.gd", "_makeDirty") SweetLogger.debug("held object is not a Plate", [])
return return
if not plate.is_dirty: if not plate.is_dirty:
plate.is_dirty = true plate.is_dirty = true
+7 -7
View File
@@ -67,26 +67,26 @@ func _refresh_display() -> void:
progress_bar.override_fill_color(Color.RED if cooking_result == "charcoal" else Color.GREEN) progress_bar.override_fill_color(Color.RED if cooking_result == "charcoal" else Color.GREEN)
func _on_object_picked_up(_item) -> void: func _on_object_picked_up(_item) -> void:
SweetLogger.debug("object picked up: {0}", [_item], "hob.gd", "_on_object_picked_up") SweetLogger.debug("object picked up: {0}", [_item])
# Find the CookableItem in held object # Find the CookableItem in held object
var _food_item = _item.get_node_or_null("FoodItem") as FoodItem var _food_item = _item.get_node_or_null("FoodItem") as FoodItem
if not _food_item: if not _food_item:
SweetLogger.debug("held object is not a FoodItem", [], "hob.gd", "_on_object_picked_up") SweetLogger.debug("held object is not a FoodItem", [])
return return
var result = RecipeManager.get_cooking_result(_food_item.id) var result = RecipeManager.get_cooking_result(_food_item.id)
if not result: if not result:
SweetLogger.debug("held a FoodItem that is not cookable, id: {0} result: {1}", [_food_item.id, result], "hob.gd", "_on_object_picked_up") SweetLogger.debug("held a FoodItem that is not cookable, id: {0} result: {1}", [_food_item.id, result])
return return
cooking_result = result cooking_result = result
cooking_result_time = RecipeManager.get_cooking_time(_food_item.id) cooking_result_time = RecipeManager.get_cooking_time(_food_item.id)
SweetLogger.debug("set cooking_result {0}", [cooking_result], "hob.gd", "_on_object_picked_up") SweetLogger.debug("set cooking_result {0}", [cooking_result])
# The setters above already refresh the display and start the flames. # The setters above already refresh the display and start the flames.
func _on_object_dropped(_item) -> void: func _on_object_dropped(_item) -> void:
SweetLogger.debug("object drop", [], "hob.gd", "_on_object_dropped") SweetLogger.debug("object drop", [])
time_cooked = 0 time_cooked = 0
cooking_result = "" cooking_result = ""
cooking_result_time = 0 cooking_result_time = 0
@@ -95,7 +95,7 @@ func _on_object_dropped(_item) -> void:
func convert_held_to_item(_item: String) -> void: func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world(): if not NetworkManager.owns_world():
return return
SweetLogger.debug("converting {0}", [_item], "hob.gd", "convert_held_to_item") SweetLogger.debug("converting {0}", [_item])
var old_pickable = snap_zone.picked_up_object var old_pickable = snap_zone.picked_up_object
if not old_pickable: if not old_pickable:
@@ -108,7 +108,7 @@ func convert_held_to_item(_item: String) -> void:
var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform) var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
# Drop and free the old item and pick up the new one # Drop and free the old item and pick up the new one
SweetLogger.debug("freeing old_pickable {0}", [old_pickable], "hob.gd", "convert_held_to_item") SweetLogger.debug("freeing old_pickable {0}", [old_pickable])
snap_zone.drop_object() snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable) NetworkManager.despawn_item(old_pickable)
snap_zone.pick_up_object(new_scene_instance) snap_zone.pick_up_object(new_scene_instance)
+1 -1
View File
@@ -21,6 +21,6 @@ func _process(_delta: float) -> void:
#return #return
# #
if not snap_zone.picked_up_object: if not snap_zone.picked_up_object:
SweetLogger.debug("missing item, spawning new item", [], "item_dispenser.gd", "_process") SweetLogger.debug("missing item, spawning new item", [])
var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform) var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
snap_zone.pick_up_object(new_item) snap_zone.pick_up_object(new_item)
+4 -4
View File
@@ -59,7 +59,7 @@ func _refresh_progress_bar() -> void:
func _on_object_picked_up(_item) -> void: func _on_object_picked_up(_item) -> void:
SweetLogger.debug("object picked up: {0}", [_item], "sink.gd", "_on_object_picked_up") SweetLogger.debug("object picked up: {0}", [_item])
plate = _item.get_node_or_null("PlateController") as PlateController plate = _item.get_node_or_null("PlateController") as PlateController
if plate: if plate:
# The setter starts the effects and shows the bar, here and on clients. # The setter starts the effects and shows the bar, here and on clients.
@@ -67,7 +67,7 @@ func _on_object_picked_up(_item) -> void:
func _on_object_dropped(_item) -> void: func _on_object_dropped(_item) -> void:
SweetLogger.debug("object drop", [], "sink.gd", "_on_object_dropped") SweetLogger.debug("object drop", [])
_reset_sink() _reset_sink()
@@ -81,14 +81,14 @@ func complete_washing():
return return
plate.is_dirty = false plate.is_dirty = false
_reset_sink() _reset_sink()
SweetLogger.debug("washing complete!", [], "sink.gd", "complete_washing") SweetLogger.debug("washing complete!", [])
func _process(delta: float) -> void: func _process(delta: float) -> void:
if is_washing: if is_washing:
time_washed += wash_speed * delta time_washed += wash_speed * delta
_refresh_progress_bar() _refresh_progress_bar()
SweetLogger.debug("washing plate: {0}", [time_washed], "sink.gd", "_process") SweetLogger.debug("washing plate: {0}", [time_washed])
if time_washed >= plate_wash_time: if time_washed >= plate_wash_time:
complete_washing() complete_washing()
+14 -14
View File
@@ -9,7 +9,7 @@ var move_handle_rigid: RigidBody3D
var original_collision_layer: int = 0 var original_collision_layer: int = 0
var original_handle_y_pos: float = 0.0 var original_handle_y_pos: float = 0.0
var original_station_transform: Transform3D = Transform3D.IDENTITY var original_station_transform: Transform3D = Transform3D.IDENTITY
@export var moving: bool = false @export var is_moving: bool = false
var ghost_materials: Array[StandardMaterial3D] = [] var ghost_materials: Array[StandardMaterial3D] = []
# Ghost update throttling (clients send unreliable RPCs to server at this rate) # Ghost update throttling (clients send unreliable RPCs to server at this rate)
@@ -21,7 +21,7 @@ const GHOST_COLOR_INVALID: Color = Color(1, 0, 0, 0.35)
func set_move_handle_enabled(enabled: bool) -> void: func set_move_handle_enabled(enabled: bool) -> void:
SweetLogger.debug("set_move_handle_enabled: {0}", [enabled], "station_movement.gd", "set_move_handle_enabled") SweetLogger.debug("set_move_handle_enabled: {0}", [enabled])
move_handle.visible = enabled move_handle.visible = enabled
move_handle.enabled = enabled move_handle.enabled = enabled
if enabled: if enabled:
@@ -101,7 +101,7 @@ func _handle_pickup(_by: Node) -> void:
move_handle.rotation = station.rotation move_handle.rotation = station.rotation
return return
moving = true is_moving = true
station.collision_layer = 0 station.collision_layer = 0
original_station_transform = station.global_transform original_station_transform = station.global_transform
move_ghost.global_transform = original_station_transform move_ghost.global_transform = original_station_transform
@@ -116,7 +116,7 @@ func _handle_pickup(_by: Node) -> void:
func _handle_drop(_by: Node) -> void: func _handle_drop(_by: Node) -> void:
SweetLogger.info("handle drop") SweetLogger.info("handle drop")
moving = false is_moving = false
move_ghost.visible = false move_ghost.visible = false
station.visible = true station.visible = true
station.collision_layer = original_collision_layer station.collision_layer = original_collision_layer
@@ -129,14 +129,14 @@ func _handle_drop(_by: Node) -> void:
if is_valid: if is_valid:
station.global_transform = move_ghost.global_transform station.global_transform = move_ghost.global_transform
move_handle.global_transform = move_ghost.global_transform.translated(Vector3(0, original_handle_y_pos, 0)) move_handle.global_transform = move_ghost.global_transform.translated(Vector3(0, original_handle_y_pos, 0))
SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()], "station_movement.gd", "_handle_drop") SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()])
else: else:
station.global_transform = original_station_transform station.global_transform = original_station_transform
move_handle.global_transform = original_station_transform.translated(Vector3(0, original_handle_y_pos, 0)) move_handle.global_transform = original_station_transform.translated(Vector3(0, original_handle_y_pos, 0))
SweetLogger.debug("handle drop (local reject), restoring original position", [], "station_movement.gd", "_handle_drop") SweetLogger.debug("handle drop (local reject), restoring original position", [])
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
if not moving: if not is_moving:
return return
# Update the ghost locally for instant feedback and send throttled unreliable RPCs to the server # Update the ghost locally for instant feedback and send throttled unreliable RPCs to the server
@@ -161,7 +161,7 @@ func _process(_delta: float) -> void:
func _is_move_position_valid() -> bool: func _is_move_position_valid() -> bool:
for body in move_ghost.get_overlapping_bodies(): for body in move_ghost.get_overlapping_bodies():
SweetLogger.debug("Overlapping body: {0}", [body], "station_movement.gd", "_is_move_position_valid") SweetLogger.debug("Overlapping body: {0}", [body])
if body == move_handle: if body == move_handle:
continue continue
if body == station: if body == station:
@@ -193,7 +193,7 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
server_update_move_ghost_transform.rpc(original_trans) server_update_move_ghost_transform.rpc(original_trans)
server_update_handle_transform.rpc(original_trans.translated(Vector3(0, original_handle_y_pos, 0))) server_update_handle_transform.rpc(original_trans.translated(Vector3(0, original_handle_y_pos, 0)))
server_update_visibility.rpc(false, true) server_update_visibility.rpc(false, true)
SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [], "station_movement.gd", "server_handle_drop") SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [])
return return
server_update_station_transform.rpc(new_transform) server_update_station_transform.rpc(new_transform)
@@ -201,32 +201,32 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
server_update_handle_transform.rpc(new_transform.translated(Vector3(0, original_handle_y_pos, 0))) server_update_handle_transform.rpc(new_transform.translated(Vector3(0, original_handle_y_pos, 0)))
server_update_visibility.rpc(false, true) server_update_visibility.rpc(false, true)
SweetLogger.debug("server_handle_drop: transform applied", [], "station_movement.gd", "server_handle_drop") SweetLogger.debug("server_handle_drop: transform applied", [])
@rpc("any_peer", "call_local", "reliable") # Server updates clients @rpc("any_peer", "call_local", "reliable") # Server updates clients
func server_update_station_transform(new_transform: Transform3D) -> void: func server_update_station_transform(new_transform: Transform3D) -> void:
SweetLogger.debug("server_update_station_transform", [], "station_movement.gd", "server_update_station_transform") SweetLogger.debug("server_update_station_transform", [])
station.global_transform = new_transform station.global_transform = new_transform
original_station_transform = new_transform original_station_transform = new_transform
@rpc("any_peer", "call_local", "reliable") # Server updates clients @rpc("any_peer", "call_local", "reliable") # Server updates clients
func server_update_handle_transform(new_transform: Transform3D) -> void: func server_update_handle_transform(new_transform: Transform3D) -> void:
SweetLogger.debug("server_update_handle_transform", [], "station_movement.gd", "server_update_handle_transform") SweetLogger.debug("server_update_handle_transform", [])
move_handle.global_transform = new_transform move_handle.global_transform = new_transform
@rpc("any_peer", "call_local", "reliable") @rpc("any_peer", "call_local", "reliable")
func server_update_visibility(ghost_visible: bool, station_visible: bool) -> void: func server_update_visibility(ghost_visible: bool, station_visible: bool) -> void:
SweetLogger.debug("server_update_visibility", [], "station_movement.gd", "server_update_visibility") SweetLogger.debug("server_update_visibility", [])
move_ghost.visible = ghost_visible move_ghost.visible = ghost_visible
station.visible = station_visible station.visible = station_visible
@rpc("any_peer", "call_local", "unreliable") @rpc("any_peer", "call_local", "unreliable")
func server_update_move_ghost_transform(new_transform: Transform3D, new_color: Color = Color.YELLOW) -> void: func server_update_move_ghost_transform(new_transform: Transform3D, new_color: Color = Color.YELLOW) -> void:
SweetLogger.debug("server_update_move_ghost_transform", [], "station_movement.gd", "server_update_move_ghost_transform") SweetLogger.debug("server_update_move_ghost_transform", [])
move_ghost.global_transform = new_transform move_ghost.global_transform = new_transform
_set_ghost_color(new_color) _set_ghost_color(new_color)
+19 -19
View File
@@ -47,7 +47,7 @@ var _players_count: int = 0
func place_order() -> void: func place_order() -> void:
SweetLogger.debug("place_order()", [], "table.gd", "place_order") SweetLogger.debug("place_order()", [])
var new_orders: Array[String] = _unsatisfied_orders.duplicate() var new_orders: Array[String] = _unsatisfied_orders.duplicate()
# for _i in range(0, randi_range(1, 2)): # for _i in range(0, randi_range(1, 2)):
# new_orders.append(GameManager.get_random_meal()) # new_orders.append(GameManager.get_random_meal())
@@ -59,7 +59,7 @@ func place_order() -> void:
func absorb_items(): func absorb_items():
SweetLogger.debug("absorb_items()", [], "table.gd", "absorb_items") SweetLogger.debug("absorb_items()", [])
for snap_zone_node in snap_zones: for snap_zone_node in snap_zones:
var held_object = snap_zone_node.picked_up_object var held_object = snap_zone_node.picked_up_object
if not held_object: if not held_object:
@@ -69,7 +69,7 @@ func absorb_items():
func satisfyAllOrders() -> void: func satisfyAllOrders() -> void:
SweetLogger.debug("satisfyAllOrders()", [], "table.gd", "satisfyAllOrders") SweetLogger.debug("satisfyAllOrders()", [])
_unsatisfied_orders.clear() _unsatisfied_orders.clear()
_original_orders.clear() _original_orders.clear()
clearAllFood() clearAllFood()
@@ -77,7 +77,7 @@ func satisfyAllOrders() -> void:
func clearAllFood() -> void: func clearAllFood() -> void:
SweetLogger.debug("clearAllFood()", [], "table.gd", "clearAllFood") SweetLogger.debug("clearAllFood()", [])
for zone in snap_zones: for zone in snap_zones:
var held_object = zone.picked_up_object var held_object = zone.picked_up_object
if not held_object: if not held_object:
@@ -98,7 +98,7 @@ func clearAllFood() -> void:
# Group called from Queue when trying to assign customers to tables # Group called from Queue when trying to assign customers to tables
func try_consume_customer() -> bool: func try_consume_customer() -> bool:
if _state == TableState.EMPTY: if _state == TableState.EMPTY:
SweetLogger.debug("try_consume_customer, consumed a customer", [], "table.gd", "try_consume_customer") SweetLogger.debug("try_consume_customer, consumed a customer", [])
_state_end(TableState.EMPTY) _state_end(TableState.EMPTY)
return true return true
return false return false
@@ -137,14 +137,14 @@ func _ready() -> void:
func _on_object_picked_up(_item) -> void: func _on_object_picked_up(_item) -> void:
SweetLogger.debug("object picked up: {0}", [_item], "table.gd", "_on_object_picked_up") SweetLogger.debug("object picked up: {0}", [_item])
if _state == TableState.EATING: if _state == TableState.EATING:
return return
_absorb_item_if_correct(_item) _absorb_item_if_correct(_item)
func _on_object_dropped(_item) -> void: func _on_object_dropped(_item) -> void:
SweetLogger.debug("object dropped, item: {0}", [_item], "table.gd", "_on_object_dropped") SweetLogger.debug("object dropped, item: {0}", [_item])
# If then player picks up a food_item (side) the table has already registerd, unregister # If then player picks up a food_item (side) the table has already registerd, unregister
var food_item: FoodItem = Helper.find_food_item(_item) var food_item: FoodItem = Helper.find_food_item(_item)
if food_item and food_item.type == FoodItem.Type.SIDE: if food_item and food_item.type == FoodItem.Type.SIDE:
@@ -161,12 +161,12 @@ func _on_object_dropped(_item) -> void:
# There is no on_stay signal, we have to track player with bool # There is no on_stay signal, we have to track player with bool
func _on_player_enter(_body): func _on_player_enter(_body):
_players_count += 1 _players_count += 1
SweetLogger.debug("_on_player_enter() players_count: {0}", [_players_count], "table.gd", "_on_player_enter") SweetLogger.debug("_on_player_enter() players_count: {0}", [_players_count])
func _on_player_exit(_body): func _on_player_exit(_body):
_players_count -= 1 _players_count -= 1
SweetLogger.debug("_on_player_exit() players_count: {0}", [_players_count], "table.gd", "_on_player_exit") SweetLogger.debug("_on_player_exit() players_count: {0}", [_players_count])
func _place_order_if_player(): func _place_order_if_player():
@@ -183,20 +183,20 @@ func _place_order_if_player():
func _get_plate_controller_from_item(_item: Node) -> PlateController: func _get_plate_controller_from_item(_item: Node) -> PlateController:
if not _item: if not _item:
SweetLogger.debug("_item is null", [], "table.gd", "_get_plate_controller_from_item") SweetLogger.debug("_item is null", [])
return null return null
for child in _item.get_children(): for child in _item.get_children():
if child is PlateController: if child is PlateController:
SweetLogger.debug("found child", [], "table.gd", "_get_plate_controller_from_item") SweetLogger.debug("found child", [])
return child return child
SweetLogger.debug("no match", [], "table.gd", "_get_plate_controller_from_item") SweetLogger.debug("no match", [])
return null return null
func _absorb_item_if_correct(_item: Node) -> void: func _absorb_item_if_correct(_item: Node) -> void:
SweetLogger.debug("_absorb_item_if_correct, item: {0}", [_item], "table.gd", "_absorb_item_if_correct") SweetLogger.debug("_absorb_item_if_correct, item: {0}", [_item])
if not _item: if not _item:
return return
if not (_state == TableState.WAITING_PRIMARY or _state == TableState.WAITING_FRIEND): if not (_state == TableState.WAITING_PRIMARY or _state == TableState.WAITING_FRIEND):
@@ -204,14 +204,14 @@ func _absorb_item_if_correct(_item: Node) -> void:
# Plate: Get plate controller in child of _item (hopefully a plate XRpickable) # Plate: Get plate controller in child of _item (hopefully a plate XRpickable)
var plate_controller = _get_plate_controller_from_item(_item) var plate_controller = _get_plate_controller_from_item(_item)
SweetLogger.debug("_absorb_item_if_correct plate_controller ref: {0}", [plate_controller], "table.gd", "_absorb_item_if_correct") SweetLogger.debug("_absorb_item_if_correct plate_controller ref: {0}", [plate_controller])
_item.print_tree_pretty() _item.print_tree_pretty()
if plate_controller: if plate_controller:
# Absorm items from the plate we want # Absorm items from the plate we want
for food_item: FoodItem in plate_controller.container.contained_items: # TOOD: handle registering the meal again when a side is added to the plate for food_item: FoodItem in plate_controller.container.contained_items: # TOOD: handle registering the meal again when a side is added to the plate
if food_item.id in _unsatisfied_orders and not food_item.is_absorbed: if food_item.id in _unsatisfied_orders and not food_item.is_absorbed:
SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it", [], "table.gd", "_absorb_item_if_correct") SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it", [])
(plate_controller.get_parent() as XRToolsPickable).get_picked_up_by().enabled = false # Lock meal that is deliverd (plate_controller.get_parent() as XRToolsPickable).get_picked_up_by().enabled = false # Lock meal that is deliverd
_unsatisfied_orders.erase(food_item.id) _unsatisfied_orders.erase(food_item.id)
food_item.is_absorbed = true food_item.is_absorbed = true
@@ -221,17 +221,17 @@ func _absorb_item_if_correct(_item: Node) -> void:
# Side pickable item, no container # Side pickable item, no container
var food_item: FoodItem = Helper.find_food_item(_item) var food_item: FoodItem = Helper.find_food_item(_item)
if food_item and food_item.type == FoodItem.Type.SIDE: if food_item and food_item.type == FoodItem.Type.SIDE:
SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it", [], "table.gd", "_absorb_item_if_correct") SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it", [])
# Do not lock snap zone here. Problem if table want many meals, but to many sides have filled up slots, so can't place plates. # Do not lock snap zone here. Problem if table want many meals, but to many sides have filled up slots, so can't place plates.
_unsatisfied_orders.erase(food_item.id) _unsatisfied_orders.erase(food_item.id)
_update_state_from_orders() _update_state_from_orders()
return return
SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side", [], "table.gd", "_absorb_item_if_correct") SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side", [])
func _update_state_from_orders(): func _update_state_from_orders():
SweetLogger.debug("_update_state_from_orders: unsatisfied_orders: {0}", [_unsatisfied_orders], "table.gd", "_update_state_from_orders") SweetLogger.debug("_update_state_from_orders: unsatisfied_orders: {0}", [_unsatisfied_orders])
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING: if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
_set_state(TableState.WAITING_FRIEND) _set_state(TableState.WAITING_FRIEND)
@@ -254,7 +254,7 @@ func _collect_money_from_food():
elif food_item: elif food_item:
GameManager.set_money(GameManager.money + food_item.sell_value) GameManager.set_money(GameManager.money + food_item.sell_value)
SweetLogger.debug("_collect_money_from_food(), money: {0}", [GameManager.money], "table.gd", "_collect_money_from_food") SweetLogger.debug("_collect_money_from_food(), money: {0}", [GameManager.money])
func _set_snap_zones_enabled(value: bool) -> void: func _set_snap_zones_enabled(value: bool) -> void:
+6 -6
View File
@@ -32,9 +32,9 @@ func _process(_delta: float) -> void:
func toggle_shop(): func toggle_shop():
if GameManager.game_state == GameManager.GameState.BUILDING: if GameManager.game_state == GameManager.GameState.BUILDING:
SweetLogger.debug("toggle shop", [], "shop_ui.gd", "toggle_shop") SweetLogger.debug("toggle shop", [])
enabled = !enabled enabled = !enabled
SweetLogger.debug("_process: money={0} label text={1}", [GameManager.money, money_label.text], "shop_ui.gd", "toggle_shop") SweetLogger.debug("_process: money={0} label text={1}", [GameManager.money, money_label.text])
@@ -54,11 +54,11 @@ func _set_poke_enabled_for_controller(controller_node: XRController3D, value: bo
var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke) var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke)
if poke_node: if poke_node:
SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke enabled: {1}", [poke_node.get_path(), value], "shop_ui.gd", "_set_poke_enabled_for_controller") SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke enabled: {1}", [poke_node.get_path(), value])
poke_node.enabled = value poke_node.enabled = value
poke_node.visible = value poke_node.visible = value
else: else:
SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke not found", [controller_node.name], "shop_ui.gd", "_set_poke_enabled_for_controller") SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke not found", [controller_node.name])
# For some reason, this is called every frame the button is down. So we need our own timer. # For some reason, this is called every frame the button is down. So we need our own timer.
func _on_controller_button_pressed(button_name: String) -> void: func _on_controller_button_pressed(button_name: String) -> void:
@@ -80,7 +80,7 @@ func _on_other_controller_button_pressed(button_name: String) -> void:
func _on_station_bought(_instance) -> void: func _on_station_bought(_instance) -> void:
enabled = false enabled = false
money_label.text = str(GameManager.money) + "$" money_label.text = str(GameManager.money) + "$"
SweetLogger.debug("_on_station_bought: new money: {0}", [GameManager.money], "shop_ui.gd", "_on_station_bought") SweetLogger.debug("_on_station_bought: new money: {0}", [GameManager.money])
func detect_hand_from_xr_ancestor() -> void: func detect_hand_from_xr_ancestor() -> void:
@@ -96,4 +96,4 @@ func detect_hand_from_xr_ancestor() -> void:
other_controller = right_controller other_controller = right_controller
elif controller == right_controller: elif controller == right_controller:
other_controller = left_controller other_controller = left_controller
SweetLogger.debug("detected hand: {0}", [controller.get_tracker_hand()], "shop_ui.gd", "detect_hand_from_xr_ancestor") SweetLogger.debug("detected hand: {0}", [controller.get_tracker_hand()])
+36
View File
@@ -2,6 +2,22 @@ extends Node
const enable_debug = true const enable_debug = true
# Inside SweetLogger or a static helper class:
static func get_current_function_name() -> String:
var stack = get_stack()
# Index 0 is 'get_current_function_name'
# Index 1 is the function that called 'get_current_function_name'
if stack.size() > 2:
return stack[2].function
return "unknown_func"
static func get_caller_file_name() -> String:
var stack = get_stack()
if stack.size() > 2:
return stack[2].source.get_file() # e.g., "station.gd"
return "unknown_file"
## Global Logger singleton for consistent logging across the game. ## Global Logger singleton for consistent logging across the game.
## All logs are prefixed with [peer_id]: to identify which instance is logging. ## All logs are prefixed with [peer_id]: to identify which instance is logging.
## Uses print_rich with colorized backgrounds for log type, local time, peer IDs, and script context. ## Uses print_rich with colorized backgrounds for log type, local time, peer IDs, and script context.
@@ -261,24 +277,40 @@ func _print_rich_log(peer_id_str: String, log_type: String, message: String, scr
#===================================================================================# #===================================================================================#
func log(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void: func log(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void:
"""Basic log function with peer_id prefix.""" """Basic log function with peer_id prefix."""
if script_name.is_empty():
script_name = get_caller_file_name()
if function_name.is_empty():
function_name = get_current_function_name()
var formatted = _format_message(message, args) var formatted = _format_message(message, args)
var peer_id_str = _get_peer_id() var peer_id_str = _get_peer_id()
_print_rich_log(peer_id_str, "log", formatted, script_name, function_name) _print_rich_log(peer_id_str, "log", formatted, script_name, function_name)
func info(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void: func info(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void:
"""Log an informational message.""" """Log an informational message."""
if script_name.is_empty():
script_name = get_caller_file_name()
if function_name.is_empty():
function_name = get_current_function_name()
var formatted = _format_message(message, args) var formatted = _format_message(message, args)
var peer_id_str = _get_peer_id() var peer_id_str = _get_peer_id()
_print_rich_log(peer_id_str, "info", formatted, script_name, function_name) _print_rich_log(peer_id_str, "info", formatted, script_name, function_name)
func warning(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void: func warning(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void:
"""Log a warning message.""" """Log a warning message."""
if script_name.is_empty():
script_name = get_caller_file_name()
if function_name.is_empty():
function_name = get_current_function_name()
var formatted = _format_message(message, args) var formatted = _format_message(message, args)
var peer_id_str = _get_peer_id() var peer_id_str = _get_peer_id()
_print_rich_log(peer_id_str, "warning", formatted, script_name, function_name) _print_rich_log(peer_id_str, "warning", formatted, script_name, function_name)
func error(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void: func error(message: String, args: Array = [], script_name: String = "", function_name: String = "") -> void:
"""Log an error message.""" """Log an error message."""
if script_name.is_empty():
script_name = get_caller_file_name()
if function_name.is_empty():
function_name = get_current_function_name()
var formatted = _format_message(message, args) var formatted = _format_message(message, args)
var peer_id_str = _get_peer_id() var peer_id_str = _get_peer_id()
_print_rich_log(peer_id_str, "error", formatted, script_name, function_name) _print_rich_log(peer_id_str, "error", formatted, script_name, function_name)
@@ -287,6 +319,10 @@ func debug(message: String, args: Array = [], script_name: String = "", function
"""Log a debug message.""" """Log a debug message."""
if not enable_debug: if not enable_debug:
return return
if script_name.is_empty():
script_name = get_caller_file_name()
if function_name.is_empty():
function_name = get_current_function_name()
var formatted = _format_message(message, args) var formatted = _format_message(message, args)
var peer_id_str = _get_peer_id() var peer_id_str = _get_peer_id()
_print_rich_log(peer_id_str, "debug", formatted, script_name, function_name) _print_rich_log(peer_id_str, "debug", formatted, script_name, function_name)
+24 -24
View File
@@ -9,9 +9,9 @@ func set_money(value):
if multiplayer.is_server(): if multiplayer.is_server():
money = max(0,value) money = max(0,value)
client_sync_money.rpc(money) client_sync_money.rpc(money)
SweetLogger.info("set_money money set to {0}", [money], "GameManager.gd", "set_money") SweetLogger.info("set_money money set to {0}", [money])
else: else:
SweetLogger.info("set_money client/(peer_id={0}) attempted to set money directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_money") SweetLogger.info("set_money client/(peer_id={0}) attempted to set money directly, sending request to server", [multiplayer.get_unique_id()])
server_set_money.rpc_id(1, value) server_set_money.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") # CLIENT -> SERVER: Request a change @rpc("any_peer", "call_remote", "reliable") # CLIENT -> SERVER: Request a change
@@ -29,9 +29,9 @@ func set_day_number(value: int) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
day_number = value day_number = value
client_sync_day_number.rpc(day_number) client_sync_day_number.rpc(day_number)
SweetLogger.info("set_day_number day_number set to {0}", [day_number], "GameManager.gd", "set_day_number") SweetLogger.info("set_day_number day_number set to {0}", [day_number])
else: else:
SweetLogger.info("set_day_number client/(peer_id={0}) attempted to set day_number directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_day_number") SweetLogger.info("set_day_number client/(peer_id={0}) attempted to set day_number directly, sending request to server", [multiplayer.get_unique_id()])
server_set_day_number.rpc_id(1, value) server_set_day_number.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -51,9 +51,9 @@ func set_meals_in_play(value: Array[String]) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
meals_in_play = value meals_in_play = value
client_sync_meals_in_play.rpc(meals_in_play) client_sync_meals_in_play.rpc(meals_in_play)
SweetLogger.info("set_meals_in_play meals_in_play set to {0}", [meals_in_play], "GameManager.gd", "set_meals_in_play") SweetLogger.info("set_meals_in_play meals_in_play set to {0}", [meals_in_play])
else: else:
SweetLogger.info("set_meals_in_play client/(peer_id={0}) attempted to set meals_in_play directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_meals_in_play") SweetLogger.info("set_meals_in_play client/(peer_id={0}) attempted to set meals_in_play directly, sending request to server", [multiplayer.get_unique_id()])
server_set_meals_in_play.rpc_id(1, value) server_set_meals_in_play.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -73,9 +73,9 @@ func set_sides_in_play(value: Array[String]) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
sides_in_play = value sides_in_play = value
client_sync_sides_in_play.rpc(sides_in_play) client_sync_sides_in_play.rpc(sides_in_play)
SweetLogger.info("set_sides_in_play sides_in_play set to {0}", [sides_in_play], "GameManager.gd", "set_sides_in_play") SweetLogger.info("set_sides_in_play sides_in_play set to {0}", [sides_in_play])
else: else:
SweetLogger.info("set_sides_in_play client/(peer_id={0}) attempted to set sides_in_play directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_sides_in_play") SweetLogger.info("set_sides_in_play client/(peer_id={0}) attempted to set sides_in_play directly, sending request to server", [multiplayer.get_unique_id()])
server_set_sides_in_play.rpc_id(1, value) server_set_sides_in_play.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -96,9 +96,9 @@ func set_day_length_seconds(value: float) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
day_length_seconds = value day_length_seconds = value
client_sync_day_length_seconds.rpc(day_length_seconds) client_sync_day_length_seconds.rpc(day_length_seconds)
SweetLogger.info("set_day_length_seconds day_length_seconds set to {0}", [day_length_seconds], "GameManager.gd", "set_day_length_seconds") SweetLogger.info("set_day_length_seconds day_length_seconds set to {0}", [day_length_seconds])
else: else:
SweetLogger.info("set_day_length_seconds client/(peer_id={0}) attempted to set day_length_seconds directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_day_length_seconds") SweetLogger.info("set_day_length_seconds client/(peer_id={0}) attempted to set day_length_seconds directly, sending request to server", [multiplayer.get_unique_id()])
server_set_day_length_seconds.rpc_id(1, value) server_set_day_length_seconds.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -118,9 +118,9 @@ func set_customers_per_day(value: float) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
customers_per_day = value customers_per_day = value
client_sync_customers_per_day.rpc(customers_per_day) client_sync_customers_per_day.rpc(customers_per_day)
SweetLogger.info("set_customers_per_day customers_per_day set to {0}", [customers_per_day], "GameManager.gd", "set_customers_per_day") SweetLogger.info("set_customers_per_day customers_per_day set to {0}", [customers_per_day])
else: else:
SweetLogger.info("set_customers_per_day client/(peer_id={0}) attempted to set customers_per_day directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_customers_per_day") SweetLogger.info("set_customers_per_day client/(peer_id={0}) attempted to set customers_per_day directly, sending request to server", [multiplayer.get_unique_id()])
server_set_customers_per_day.rpc_id(1, value) server_set_customers_per_day.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -140,9 +140,9 @@ func set_customers_count_increase_per_day(value: float) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
customers_count_increase_per_day = value customers_count_increase_per_day = value
client_sync_customers_count_increase_per_day.rpc(customers_count_increase_per_day) client_sync_customers_count_increase_per_day.rpc(customers_count_increase_per_day)
SweetLogger.info("set_customers_count_increase_per_day customers_count_increase_per_day set to {0}", [customers_count_increase_per_day], "GameManager.gd", "set_customers_count_increase_per_day") SweetLogger.info("set_customers_count_increase_per_day customers_count_increase_per_day set to {0}", [customers_count_increase_per_day])
else: else:
SweetLogger.info("set_customers_count_increase_per_day client/(peer_id={0}) attempted to set customers_count_increase_per_day directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_customers_count_increase_per_day") SweetLogger.info("set_customers_count_increase_per_day client/(peer_id={0}) attempted to set customers_count_increase_per_day directly, sending request to server", [multiplayer.get_unique_id()])
server_set_customers_count_increase_per_day.rpc_id(1, value) server_set_customers_count_increase_per_day.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -162,9 +162,9 @@ func set_group_min_size(value: int) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
group_min_size = value group_min_size = value
client_sync_group_min_size.rpc(group_min_size) client_sync_group_min_size.rpc(group_min_size)
SweetLogger.info("set_group_min_size group_min_size set to {0}", [group_min_size], "GameManager.gd", "set_group_min_size") SweetLogger.info("set_group_min_size group_min_size set to {0}", [group_min_size])
else: else:
SweetLogger.info("set_group_min_size client/(peer_id={0}) attempted to set group_min_size directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_group_min_size") SweetLogger.info("set_group_min_size client/(peer_id={0}) attempted to set group_min_size directly, sending request to server", [multiplayer.get_unique_id()])
server_set_group_min_size.rpc_id(1, value) server_set_group_min_size.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -184,9 +184,9 @@ func set_group_max_size(value: int) -> void:
if multiplayer.is_server(): if multiplayer.is_server():
group_max_size = value group_max_size = value
client_sync_group_max_size.rpc(group_max_size) client_sync_group_max_size.rpc(group_max_size)
SweetLogger.info("set_group_max_size group_max_size set to {0}", [group_max_size], "GameManager.gd", "set_group_max_size") SweetLogger.info("set_group_max_size group_max_size set to {0}", [group_max_size])
else: else:
SweetLogger.info("set_group_max_size client/(peer_id={0}) attempted to set group_max_size directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_group_max_size") SweetLogger.info("set_group_max_size client/(peer_id={0}) attempted to set group_max_size directly, sending request to server", [multiplayer.get_unique_id()])
server_set_group_max_size.rpc_id(1, value) server_set_group_max_size.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -213,9 +213,9 @@ func set_game_state(value: GameState) -> void:
game_state = value game_state = value
client_sync_game_state.rpc(game_state) client_sync_game_state.rpc(game_state)
Signals.game_state_changed.emit(game_state) Signals.game_state_changed.emit(game_state)
SweetLogger.info("set_game_state game_state set to {0}", [game_state], "GameManager.gd", "set_game_state") SweetLogger.info("set_game_state game_state set to {0}", [game_state])
else: else:
SweetLogger.info("set_game_state client/(peer_id={0}) attempted to set game_state directly, sending request to server", [multiplayer.get_unique_id()], "GameManager.gd", "set_game_state") SweetLogger.info("set_game_state client/(peer_id={0}) attempted to set game_state directly, sending request to server", [multiplayer.get_unique_id()])
server_set_game_state.rpc_id(1, value) server_set_game_state.rpc_id(1, value)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
@@ -233,12 +233,12 @@ func get_random_meal() -> String:
push_error("GameManager: get_random_meal() called but meals_in_play is empty") push_error("GameManager: get_random_meal() called but meals_in_play is empty")
return "" return ""
var rand_index = randi() % meals_in_play.size() var rand_index = randi() % meals_in_play.size()
SweetLogger.debug("get_random_meal() returning {0}", [meals_in_play[rand_index]], "GameManager.gd", "get_random_meal") SweetLogger.debug("get_random_meal() returning {0}", [meals_in_play[rand_index]])
return meals_in_play[rand_index] return meals_in_play[rand_index]
func get_random_side() -> String: func get_random_side() -> String:
SweetLogger.debug("get_random_side()", [], "GameManager.gd", "get_random_side") SweetLogger.debug("get_random_side()", [])
if sides_in_play.size() == 0: if sides_in_play.size() == 0:
push_error("GameManager: get_random_side() called but sides_in_play is empty") push_error("GameManager: get_random_side() called but sides_in_play is empty")
return "" return ""
@@ -248,11 +248,11 @@ func get_random_side() -> String:
func _restart(): func _restart():
SweetLogger.info("restart Game", [], "GameManager.gd", "_restart") SweetLogger.info("restart Game", [])
game_state = GameState.RUNNING game_state = GameState.RUNNING
func game_over(): func game_over():
SweetLogger.info("Game Over", [], "GameManager.gd", "game_over") SweetLogger.info("Game Over", [])
game_state = GameState.GAME_OVER game_state = GameState.GAME_OVER
Signals.game_over.emit() Signals.game_over.emit()
+10 -10
View File
@@ -111,22 +111,22 @@ static func get_item_scene(item_id: StringName) -> PackedScene:
static func print_all_recipes() -> void: static func print_all_recipes() -> void:
load_recipes() load_recipes()
if not _loaded: if not _loaded:
SweetLogger.warning("could not load recipes.yaml; no recipes printed.", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.warning("could not load recipes.yaml; no recipes printed.", [])
return return
if _combining_map.is_empty(): if _combining_map.is_empty():
SweetLogger.warning("no combining recipes found", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.warning("no combining recipes found", [])
return return
SweetLogger.info("#### RecipeManager: Loaded recipes ####", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.info("#### RecipeManager: Loaded recipes ####", [])
_print_combining_recipes() _print_combining_recipes()
SweetLogger.info("", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.info("", [])
_print_cooking_recipes() _print_cooking_recipes()
SweetLogger.info("", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.info("", [])
_print_chopping_recipes() _print_chopping_recipes()
SweetLogger.info("", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.info("", [])
_print_rolling_recipes() _print_rolling_recipes()
SweetLogger.info("", [], "RecipeManager.gd", "print_all_recipes") SweetLogger.info("", [])
_print_augmenting_recipes() _print_augmenting_recipes()
static func _print_combining_recipes() -> void: static func _print_combining_recipes() -> void:
@@ -135,12 +135,12 @@ static func _print_combining_recipes() -> void:
var key_str = str(pair_key) var key_str = str(pair_key)
var separator_index = key_str.find("|") var separator_index = key_str.find("|")
if separator_index == -1: if separator_index == -1:
SweetLogger.warning("invalid combining map key '{0}'", [key_str], "RecipeManager.gd", "_print_combining_recipes") SweetLogger.warning("invalid combining map key '{0}'", [key_str])
continue continue
var first = key_str.substr(0, separator_index) var first = key_str.substr(0, separator_index)
var second = key_str.substr(separator_index + 1, key_str.length() - separator_index - 1) var second = key_str.substr(separator_index + 1, key_str.length() - separator_index - 1)
SweetLogger.info(" {0} <-combine-- {1} + {2}", [result_id, first, second], "RecipeManager.gd", "_print_combining_recipes") SweetLogger.info(" {0} <-combine-- {1} + {2}", [result_id, first, second])
static func _print_cooking_recipes() -> void: static func _print_cooking_recipes() -> void:
@@ -171,7 +171,7 @@ static func _print_augmenting_recipes() -> void:
var augment_def = _augmenting_map[target_id] var augment_def = _augmenting_map[target_id]
for ingredient_id in augment_def.keys(): for ingredient_id in augment_def.keys():
var attr_key = augment_def[ingredient_id] var attr_key = augment_def[ingredient_id]
SweetLogger.info(" {0} <-augment-- {1} adds attribute '{2}'", [target_id, ingredient_id, attr_key], "RecipeManager.gd", "_print_augmenting_recipes") SweetLogger.info(" {0} <-augment-- {1} adds attribute '{2}'", [target_id, ingredient_id, attr_key])
static func _build_scene_paths() -> void: static func _build_scene_paths() -> void:
+3 -3
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@@ -28,14 +28,14 @@ func satisfy_table_orders() -> void:
func set_buidling_mode(): func set_buidling_mode():
SweetLogger.info("Setting building mode", [], "global_key_events.gd", "set_buidling_mode") SweetLogger.info("Setting building mode", [])
GameManager.set_game_state(GameManager.GameState.BUILDING) GameManager.set_game_state(GameManager.GameState.BUILDING)
func set_running_mode(): func set_running_mode():
SweetLogger.info("Setting running mode", [], "global_key_events.gd", "set_running_mode") SweetLogger.info("Setting running mode", [])
GameManager.set_game_state(GameManager.GameState.RUNNING) GameManager.set_game_state(GameManager.GameState.RUNNING)
func set_game_over(): func set_game_over():
SweetLogger.info("Setting game over", [], "global_key_events.gd", "set_game_over") SweetLogger.info("Setting game over", [])
GameManager.set_game_state(GameManager.GameState.GAME_OVER) GameManager.set_game_state(GameManager.GameState.GAME_OVER)
+3 -3
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@@ -25,15 +25,15 @@ static func find_first_child_of_type(node: Node, type: Variant) -> Node:
# Returns true if decendant is a decendant node of root, false otherwise. Returns false if either node is null. # Returns true if decendant is a decendant node of root, false otherwise. Returns false if either node is null.
static func is_node_decendant_of(decendant: Node, root: Node) -> bool: static func is_node_decendant_of(decendant: Node, root: Node) -> bool:
if not decendant or not root: if not decendant or not root:
SweetLogger.debug("is_node_decendant_of: decendant or root is null", [], "helper.gd", "is_node_decendant_of") SweetLogger.debug("is_node_decendant_of: decendant or root is null", [])
return false return false
var current: Node = decendant var current: Node = decendant
while current: while current:
if current == root: if current == root:
SweetLogger.debug("is_node_decendant_of: decendant {0} is a descendant of root {1}", [decendant.name, root.name], "helper.gd", "is_node_decendant_of") SweetLogger.debug("is_node_decendant_of: decendant {0} is a descendant of root {1}", [decendant.name, root.name])
return true return true
current = current.get_parent() current = current.get_parent()
SweetLogger.debug("is_node_decendant_of: decendant {0} is NOT a descendant of root {1}", [decendant.name, root.name], "helper.gd", "is_node_decendant_of") SweetLogger.debug("is_node_decendant_of: decendant {0} is NOT a descendant of root {1}", [decendant.name, root.name])
return false return false
+2 -2
View File
@@ -1419,11 +1419,11 @@ func _open_log() -> void:
path = OS.get_environment("TEMP").path_join("vryhungry_mptest_%s.log" % role) path = OS.get_environment("TEMP").path_join("vryhungry_mptest_%s.log" % role)
_log_file = FileAccess.open(path, FileAccess.WRITE) _log_file = FileAccess.open(path, FileAccess.WRITE)
_log_path = ProjectSettings.globalize_path(path) _log_path = ProjectSettings.globalize_path(path)
SweetLogger.info("[MPTEST] step log -> {0}", [_log_path], "mp_test_driver.gd", "_open_log") SweetLogger.info("[MPTEST] step log -> {0}", [_log_path])
func _log(s: String) -> void: func _log(s: String) -> void:
SweetLogger.info("[MPTEST {0}] {1}", [_role, s], "mp_test_driver.gd", "_log") SweetLogger.info("[MPTEST {0}] {1}", [_role, s])
if _log_file: if _log_file:
_log_file.store_line(s) _log_file.store_line(s)
_log_file.flush() _log_file.flush()
+5 -5
View File
@@ -42,7 +42,7 @@ func _run() -> void:
_clear_previous_results(logs_dir) _clear_previous_results(logs_dir)
print_rich("[b]Running the multiplayer test suite...[/b]") print_rich("[b]Running the multiplayer test suite...[/b]")
SweetLogger.info("the editor will be unresponsive until it finishes (~2 minutes)", [], "run_tests_in_editor.gd", "_run") SweetLogger.info("the editor will be unresponsive until it finishes (~2 minutes)", [])
var server_pid := _launch(exe, project_dir, ["--server"], SERVER_SCENE) var server_pid := _launch(exe, project_dir, ["--server"], SERVER_SCENE)
if server_pid <= 0: if server_pid <= 0:
@@ -61,7 +61,7 @@ func _run() -> void:
OS.delay_msec(500) OS.delay_msec(500)
waited += 0.5 waited += 0.5
if OS.is_process_running(server_pid): if OS.is_process_running(server_pid):
SweetLogger.warning("timed out after {0}s, stopping the instances", [TIMEOUT_SEC], "run_tests_in_editor.gd", "_run") SweetLogger.warning("timed out after {0}s, stopping the instances", [TIMEOUT_SEC])
OS.kill(server_pid) OS.kill(server_pid)
if OS.is_process_running(client_pid): if OS.is_process_running(client_pid):
OS.kill(client_pid) OS.kill(client_pid)
@@ -108,7 +108,7 @@ func _print_report(logs_dir: String) -> void:
push_error("No report at %s — the run did not finish. Check logs/mptest_server.log" % path) push_error("No report at %s — the run did not finish. Check logs/mptest_server.log" % path)
return return
var text := FileAccess.get_file_as_string(path) var text := FileAccess.get_file_as_string(path)
SweetLogger.info("", [], "run_tests_in_editor.gd", "_print_report") SweetLogger.info("", [])
# Colour the summary so a failure is obvious in the Output panel. # Colour the summary so a failure is obvious in the Output panel.
for line in text.split("\n"): for line in text.split("\n"):
if line.begins_with("FAIL") or line.contains("RESULT: FAILED"): if line.begins_with("FAIL") or line.contains("RESULT: FAILED"):
@@ -118,8 +118,8 @@ func _print_report(logs_dir: String) -> void:
elif line.begins_with("PASS"): elif line.begins_with("PASS"):
print_rich("[color=gray]%s[/color]" % line) print_rich("[color=gray]%s[/color]" % line)
else: else:
SweetLogger.info("{0}", [line], "run_tests_in_editor.gd", "_print_report") SweetLogger.info("{0}", [line])
SweetLogger.info("report: {0}", [path], "run_tests_in_editor.gd", "_print_report") SweetLogger.info("report: {0}", [path])
func _build_gif(project_dir: String, logs_dir: String) -> void: func _build_gif(project_dir: String, logs_dir: String) -> void:
+2 -2
View File
@@ -3,8 +3,8 @@ extends Node
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
SweetLogger.debug("stations: {0}", [get_stations()], "testworldLoad.gd", "_ready") SweetLogger.debug("stations: {0}", [get_stations()])
SweetLogger.debug("items: {0}", [get_items()], "testworldLoad.gd", "_ready") SweetLogger.debug("items: {0}", [get_items()])